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The Hacker News
The Hacker News
•added 2020/12/10 11:00 a.m.•14 views

Valve's Steam Server Bugs Could've Let Hackers Hijack Online Games

Critical flaws in a core networking library powering Valve's online gaming functionality could have allowed malicious actors to remotely crash games and even take control over affected third-party game servers. "An attacker could remotely crash an opponent's game client to force a win or even...

10CVSS7.7AI score0.06EPSS
SaveExploits2
Tenable Nessus
Tenable Nessus
•added 2020/12/09 12:00 a.m.•105 views

SUSE SLES15 Security Update : kernel (SUSE-SU-2020:3532-1)

The SUSE Linux Enterprise 15 LTSS kernel was updated to receive various security and bug fixes. The following security bugs were fixed : CVE-2020-25705: A flaw in the way reply ICMP packets are limited in was found that allowed to quickly scan open UDP ports. This flaw allowed an off-path remote...

8.8CVSS6.7AI score0.07693EPSS
SaveExploits10References111
CNVD
CNVD
•added 2020/12/08 12:00 a.m.•25 views

SIEMENS SICAM A8000 RTUs SSL Configuration Insecurity Vulnerability

The SIEMENS SICAM A8000 RTUs Remote Terminal Units series is a modular device family for remote control and automation applications in all areas of energy supply. A security vulnerability exists in the SIEMENS SICAM A8000 RTUs. An attacker could exploit the vulnerability to decrypt communications...

7.3CVSS6.8AI score0.00571EPSS
SaveExploits0References1
osv_cve
osv_cve
•added 2020/12/03 2:15 p.m.•44 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS8AI score
SaveExploits0References2
NVD
NVD
•added 2020/12/03 2:15 p.m.•50 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS10AI score0.03234EPSS
SaveExploits1References2
attackerkb
attackerkb
•added 2020/12/03 2:15 p.m.•12 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS9.2AI score0.03234EPSS
SaveExploits1References3
Prion
Prion
•added 2020/12/03 2:15 p.m.•40 views

Heap overflow

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

7.5CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
CVE
CVE
•added 2020/12/03 1:34 p.m.•99 views

CVE-2020-6017

Valve’s Game Networking Sockets (Steam Sockets) prior to v1.2.0 is affected by CVE-2020-6017 due to SNP_ReceiveUnreliableSegment() mishandling long unreliable segments when plain-text messages are enabled, causing a heap-based buffer overflow that can lead to memory corruption and potential remot...

9.8CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
Cvelist
Cvelist
•added 2020/12/03 1:34 p.m.•46 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

10AI score0.03234EPSS
SaveExploits1References2
Mend
Mend
•added 2020/12/03 1:34 p.m.•9 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS0.03234EPSS
SaveExploits1References2
Positive Technologies
Positive Technologies
•added 2020/12/03 12:00 a.m.•5 views

PT-2020-18892

Name of the Vulnerable Software and Affected Versions Valve's Game Networking Sockets versions prior to v1.2.0 Description The issue arises from the improper handling of long unreliable segments in the function SNP ReceiveUnreliableSegment when configured to support plain-text messages. This lead...

9.8CVSS0.03234EPSS
SaveExploits1References7
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2020/12/03 12:00 a.m.•12 views

CVE-2020-6017: Buffer Copy without Checking Size of Input

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS6.4AI score0.03234EPSS
SaveExploits1References3
CNNVD
CNNVD
•added 2020/12/03 12:00 a.m.•26 views

Valvesoftware GameNetworkingSockets Buffer Error Vulnerability

Valvesoftware GameNetworkingSockets is a transport layer support software for game delivery data from Valvesoftware USA. A buffer error vulnerability exists in Valve Game Networking Sockets versions prior to 1.2.0, which stems from a network socket incorrectly handling long unreliable segments in...

9.8CVSS7.8AI score0.03234EPSS
SaveExploits1References3
osv_cve
osv_cve
•added 2020/12/02 1:15 a.m.•49 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS8AI score
SaveExploits0References2
NVD
NVD
•added 2020/12/02 1:15 a.m.•59 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS10AI score0.03234EPSS
SaveExploits1References2
attackerkb
attackerkb
•added 2020/12/02 1:15 a.m.•11 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS9.2AI score0.03234EPSS
SaveExploits1References3
Prion
Prion
•added 2020/12/02 1:15 a.m.•37 views

Stack overflow

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

7.5CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
Mend
Mend
•added 2020/12/02 1:01 a.m.•12 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS0.03234EPSS
SaveExploits1References2
Cvelist
Cvelist
•added 2020/12/02 1:01 a.m.•57 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

10AI score0.03234EPSS
SaveExploits1References2
CVE
CVE
•added 2020/12/02 1:01 a.m.•105 views

CVE-2020-6018

CVE-2020-6018 affects Valve's Game Networking Sockets

9.8CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
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