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cve[email protected]CVE-2020-6017
HistoryDec 03, 2020 - 2:15 p.m.

CVE-2020-6017

2020-12-0314:15:00
CWE-787
web.nvd.nist.gov
18
valve
game networking sockets
cve-2020-6017
heap-based buffer overflow
nvd
security vulnerability
remote code execution

9.8 High

CVSS3

Attack Vector

NETWORK

Attack Complexity

LOW

Privileges Required

NONE

User Interaction

NONE

Scope

UNCHANGED

Confidentiality Impact

HIGH

Integrity Impact

HIGH

Availability Impact

HIGH

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

7.9 High

AI Score

Confidence

Low

7.5 High

CVSS2

Access Vector

NETWORK

Access Complexity

LOW

Authentication

NONE

Confidentiality Impact

PARTIAL

Integrity Impact

PARTIAL

Availability Impact

PARTIAL

AV:N/AC:L/Au:N/C:P/I:P/A:P

0.006 Low

EPSS

Percentile

78.5%

Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

9.8 High

CVSS3

Attack Vector

NETWORK

Attack Complexity

LOW

Privileges Required

NONE

User Interaction

NONE

Scope

UNCHANGED

Confidentiality Impact

HIGH

Integrity Impact

HIGH

Availability Impact

HIGH

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

7.9 High

AI Score

Confidence

Low

7.5 High

CVSS2

Access Vector

NETWORK

Access Complexity

LOW

Authentication

NONE

Confidentiality Impact

PARTIAL

Integrity Impact

PARTIAL

Availability Impact

PARTIAL

AV:N/AC:L/Au:N/C:P/I:P/A:P

0.006 Low

EPSS

Percentile

78.5%

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