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Cvelist
Cvelist
•added 2020/12/02 1:01 a.m.•57 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

10AI score0.03234EPSS
SaveExploits1References2
CVE
CVE
•added 2020/12/02 1:01 a.m.•105 views

CVE-2020-6018

CVE-2020-6018 affects Valve's Game Networking Sockets

9.8CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2020/12/02 12:00 a.m.•14 views

CVE-2020-6018: Buffer Copy without Checking Size of Input

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS6.4AI score0.03234EPSS
SaveExploits1References3
Positive Technologies
Positive Technologies
•added 2020/12/02 12:00 a.m.•10 views

PT-2020-18893

Name of the Vulnerable Software and Affected Versions Valve's Game Networking Sockets versions prior to v1.2.0 Description The issue arises from the improper handling of long encrypted messages in the AES GCM DecryptContext::Decrypt function when compiled using libsodium. This leads to a...

9.8CVSS0.03234EPSS
SaveExploits1References7
BDU FSTEC
BDU FSTEC
•added 2020/12/01 12:00 a.m.•25 views

Cisco Adaptive Security Appliance SSL/TLS DoS

The vulnerability of the SSL/TLS module of the Cisco Adaptive Security Appliance software lies in errors during initialization of pointers. Exploiting this vulnerability could allow a malicious actor to cause service interruptions...

8.6CVSS5.5AI score0.0092EPSS
SaveExploits0References3Affected Software1
CNNVD
CNNVD
•added 2020/11/27 12:00 a.m.•21 views

Stefanberger Swtpm Security Vulnerabilities

Stefanberger Swtpm is a Libtpms-based software emulator from the individual developer Stefanberger. The software supports features such as sockets, character devices and the Linux CUSE interface. A security vulnerability exists in Stefanberger Swtpm versions prior to 0.5.1, which stems from a...

7.1CVSS7.1AI score0.00279EPSS
SaveExploits0References6
zdt
zdt
•added 2020/11/26 12:00 a.m.•42 views

Pure-FTPd 1.0.48 - Remote Denial of Service Exploit

Exploit Title: Pure-FTPd 1.0.48 - Remote Denial of Service Date: 2020. nov. 26., 09:32:17 CET Exploit Author: xynmaps Vendor Homepage: https://www.pureftpd.org/project/pure-ftpd/ Software Link: https://github.com/jedisct1/pure-ftpd/ Version: 1.0.48 Tested on: Parrot Security OS 5.9.0 encoding=utf...

7.4AI score
SaveExploits0
OpenVAS
OpenVAS
•added 2020/11/20 12:00 a.m.•21 views

GaussDB Kernel: Configuring the Permission to Access UNIX Domain Sockets

unixsocketpermissions specifies the permission to access UNIX domain sockets. The default value of this parameter is 0777, indicating that all users can access UNIX domain sockets. You are advised to set this parameter to 0770 indicating that only users and groups can access UNIX domain sockets o...

7.2AI score
SaveExploits0
osv_cve
osv_cve
•added 2020/11/18 3:15 p.m.•41 views

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

9.8CVSS7.9AI score
SaveExploits0References2
NVD
NVD
•added 2020/11/18 3:15 p.m.•51 views

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

10CVSS9.9AI score0.06EPSS
SaveExploits1References2
Prion
Prion
•added 2020/11/18 3:15 p.m.•47 views

Heap overflow

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

10CVSS9.8AI score0.06EPSS
SaveExploits1References2Affected Software1
attackerkb
attackerkb
•added 2020/11/18 3:15 p.m.•19 views

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

10CVSS9.6AI score0.06EPSS
SaveExploits1References3
Cvelist
Cvelist
•added 2020/11/18 2:11 p.m.•57 views

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

9.9AI score0.06EPSS
SaveExploits1References2
Mend
Mend
•added 2020/11/18 2:11 p.m.•10 views

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

10CVSS0.06EPSS
SaveExploits1References2
CVE
CVE
•added 2020/11/18 2:11 p.m.•139 views

CVE-2020-6016

CVE-2020-6016 affects Valve’s Game Networking Sockets (GNS/Steam Sockets) prior to v1.2.0. The root cause is improper handling of unreliable segments with negative offsets in SNP_ReceiveUnreliableSegment(), causing a heap-based buffer underflow, memory corruption, and a probable remote code execu...

10CVSS9.8AI score0.06EPSS
SaveExploits1References2Affected Software1
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2020/11/18 12:00 a.m.•12 views

CVE-2020-6016: Free of Memory not on the Heap

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

10CVSS6.5AI score0.06EPSS
SaveExploits1References3
Positive Technologies
Positive Technologies
•added 2020/11/18 12:00 a.m.•25 views

PT-2020-18891 · Valve · Game Networking Sockets

Name of the Vulnerable Software and Affected Versions: Valve's Game Networking Sockets versions prior to v1.2.0 Description: The issue arises from the improper handling of unreliable segments with negative offsets in the SNP ReceiveUnreliableSegment function, leading to a Heap-Based Buffer...

10CVSS9.8AI score0.06EPSS
SaveExploits1References6
CNNVD
CNNVD
•added 2020/11/18 12:00 a.m.•28 views

ValveSoftware GameNetworkingSockets Buffer Error Vulnerability

Valvesoftware ValveSoftware GameNetworkingSockets is a transport layer support software for games to pass data from Valvesoftware USA. A security vulnerability exists in Valves Game Networking Sockets versions prior to 1.2.0, which stems from the improper handling of unreliable segments with...

10CVSS7.8AI score0.06EPSS
SaveExploits1References3
NVD
NVD
•added 2020/11/13 4:15 p.m.•39 views

CVE-2020-6019

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...

7.5CVSS7.5AI score0.02791EPSS
SaveExploits1References2
osv_cve
osv_cve
•added 2020/11/13 4:15 p.m.•48 views

CVE-2020-6019

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...

7.5CVSS6.9AI score0.02791EPSS
SaveExploits1References2
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