2846 matches found
Freeform Interactive Purge 1.4.7Purge Jihad 2.0.1 Game Client - Remote Buffer Overflow
Freeform Interactive Purge 1.4.7Purge Jihad 2.0.1 Game Client - Remote Buffer Overflow source: https://www.securityfocus.com/bid/9671/info Freeform Interactive Purge and Purge Jihad game clients have been reported prone to a remotely exploitable buffer overflow condition. The issue presents itsel...
Freeform Interactive Purge 1.4.7/Purge Jihad 2.0.1 Game Client - Remote Buffer Overflow
source: https://www.securityfocus.com/bid/9671/info Freeform Interactive Purge and Purge Jihad game clients have been reported prone to a remotely exploitable buffer overflow condition. The issue presents itself in the client network connection routines used by the client to negotiate a connectio...
Nadeo Game Engine - Remote Denial of Service
Nadeo Game Engine - Remote Denial of Service // source: https://www.securityfocus.com/bid/9604/info It has been reported that Nadeo Game Engine may be prone to a remote denial of service vulnerability that could allow an attacker to cause the software to crash or hang by sending arbitrary data to...
Nadeo Game Engine - Remote Denial of Service
// source: https://www.securityfocus.com/bid/9604/info It has been reported that Nadeo Game Engine may be prone to a remote denial of service vulnerability that could allow an attacker to cause the software to crash or hang by sending arbitrary data to the software on TCP port 2350. Nadeo...
[Full-Disclosure] TrackMania Demo Denial of Service
TrackMania Demo Denial of Service The original document can be found at http://www.securiteinfo.com/attaques/hacking/trackmaniados.shtml .oO Overview Oo. TrackMania Demo Denial of Service Discovered on 2003, November, 30th Vendor: TrackMania Official website http://www.trackmania.com TrackMania i...
CVE-2004-2077
Nadeo Game Engine for Nadeo TrackMania and Nadeo Virtual Skipper 3 allows remote attackers to cause a denial of service server crash via malformed data to TCP port 2350, possibly due to long values or incorrect size fields...
Remote crash of Chaser game <= 1.50
Luigi Auriemma Application: Chaser http://www.chasergame.com Versions: = 1.50 Platforms: Windows Bug: crash reading of unallocated memory Risk: high Exploitation: remote, both server and client are vulnerables Date: 03 Feb 2004 Author: Luigi Auriemma e-mail: [email protected] web:...
[SECURITY] [DSA 432-1] New crawl packages fix potential local games exploit
-------------------------------------------------------------------------- Debian Security Advisory DSA 432-1 [email protected] http://www.debian.org/security/ Martin Schulze February 3rd, 2004 http://www.debian.org/security/faq -...
0verkill - little simple vulnerability.
0verkill - little simple vulnerability. I. Entry. Vulnerability is game 0verkill. There is some little bugs in clinet / server. II. Vulnerability details. a client: Vulnerability function is loadcfg, savecfg and maybe sendmessage. There is simple buffer overflow bugs: "in file client.c" void...
0verkill 0.16 - Game Client Multiple Local Buffer Overflow Vulnerabilities
0verkill 0.16 - Game Client Multiple Local Buffer Overflow Vulnerabilities // source: https://www.securityfocus.com/bid/9550/info // The 0verkill game client has been reported prone to multiple instances of exploitable buffer overrun vulnerabilities. The functions that have been reported to be...
0verkill 0.16 - Game Client Multiple Local Buffer Overflow Vulnerabilities
// source: https://www.securityfocus.com/bid/9550/info // The 0verkill game client has been reported prone to multiple instances of exploitable buffer overrun vulnerabilities. The functions that have been reported to be affected are loadcfg, savecfg and sendmessage. It has been reported that due ...
Multiple game bugs
Multiple buffer overflows on parsing different protocols...
Xsok v1.02 "-xsokdir" local buffer overflow game exploit
Exploit for linux platform in category local exploits ======================================================== Xsok v1.02 "-xsokdir" local buffer overflow game exploit ======================================================== / 0x333xsok 2 = xsok 1.02 local game exploit Happy new year ! 2 : coded ...
XSOK 1.02 - '-xsokdir' Local Buffer Overflow Game
/ 0x333xsok 2 = xsok 1.02 local game exploit Happy new year ! 2 : coded by c0wboy c 0x333 Outsiders Security Labs / www.0x333.org / include include define BIN "/usr/games/xsok" define RETADD 0xbffffa3c define SIZE 200 unsigned char shellcode = / setregid 20,20 shellcode /...
[SECURITY] [DSA 398-1] New conquest packages fix local conquest exploit
-------------------------------------------------------------------------- Debian Security Advisory DSA 398-1 [email protected] http://www.debian.org/security/ Martin Schulze November 10th, 2003 http://www.debian.org/security/faq -...
DSA-398 conquest - buffer overflow
Bulletin has no description...
Mah-Jong 1.41.6 - Server Remote Denial of Service
Mah-Jong 1.41.6 - Server Remote Denial of Service source: https://www.securityfocus.com/bid/8558/info A remote denial of service vulnerability has been reported to affect the mah-jong game server. The issue has been reported to be exploitable so that a remote attacker may trigger a tight loop in...
BSD-Games 2.x - Monop Player Name Local Buffer Overrun (1)
// source: https://www.securityfocus.com/bid/8501/info Monop included in bsd-games is prone to a locally exploitable buffer overrun vulnerability. This is due to insufficient bounds checking of player names. Monop is typically installed setgid games, so it is possible to exploit this issue to...
BSD-Games 2.x - Monop Player Name Local Buffer Overrun (2)
BSD-Games 2.x - Monop Player Name Local Buffer Overrun 2 // source: https://www.securityfocus.com/bid/8501/info Monop included in bsd-games is prone to a locally exploitable buffer overrun vulnerability. This is due to insufficient bounds checking of player names. Monop is typically installed...
Netris client Buffer Overflow Vulnerability.
-INTRODUCTION- Netris is a Linux clone of the classic infamous game Tetrs, giving users three main game modes: play an individual game, server mode: bind to a port and wait for an incoming connection from an opponents Netris client, and connect mode: connect to an opponents Netris client which is...