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gentooGentoo FoundationGLSA-200407-14
HistoryJul 19, 2004 - 12:00 a.m.

Unreal Tournament 2003/2004: Buffer overflow in 'secure' queries

2004-07-1900:00:00
Gentoo Foundation
security.gentoo.org
11

10 High

CVSS2

Access Vector

NETWORK

Access Complexity

LOW

Authentication

NONE

Confidentiality Impact

COMPLETE

Integrity Impact

COMPLETE

Availability Impact

COMPLETE

AV:N/AC:L/Au:N/C:C/I:C/A:C

0.62 Medium

EPSS

Percentile

97.8%

Background

Unreal Tournament 2003 and 2004 are popular first-person-shooter games. They are both based on the Unreal engine, and can be used in a game server / client setup.

Description

The Unreal-based game servers support a specific type of query called ‘secure’. Part of the Gamespy protocol, this query is used to ask if the game server is able to calculate an exact response using a provided string. Luigi Auriemma found that sending a long ‘secure’ query triggers a buffer overflow in the game server.

Impact

By sending a malicious UDP-based ‘secure’ query, an attacker could execute arbitrary code on the game server.

Workaround

Users can avoid this vulnerability by not using Unreal Tournament to host games as a server. All users running a server should upgrade to the latest versions.

Resolution

All Unreal Tournament users should upgrade to the latest available versions:

 # emerge sync

 # emerge -pv ">=games-fps/ut2003-2225-r3"
 # emerge ">=games-fps/ut2003-2225-r3"

 # emerge -pv ">=games-server/ut2003-ded-2225-r2"
 # emerge ">=games-server/ut2003-ded-2225-r2"

 # emerge -pv ">=games-fps/ut2004-3236"
 # emerge ">=games-fps/ut2004-3236"

 # emerge -pv ">=games-fps/ut2004-demo-3120-r4"
 # emerge ">=games-fps/ut2004-demo-3120-r4"

10 High

CVSS2

Access Vector

NETWORK

Access Complexity

LOW

Authentication

NONE

Confidentiality Impact

COMPLETE

Integrity Impact

COMPLETE

Availability Impact

COMPLETE

AV:N/AC:L/Au:N/C:C/I:C/A:C

0.62 Medium

EPSS

Percentile

97.8%

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