2881 matches found
CVE-2005-0330
Buffer overflow in Painkiller 1.35 and earlier, and possibly other versions before 1.61, allows remote authenticated users to cause a denial of service and possibly execute arbitrary code via a long cd-key hash...
Painkiller 1.35 - in-game cd-key alpha-numeric Buffer Overflow (PoC)
Painkiller 1.35 - in-game cd-key alpha-numeric Buffer Overflow PoC / by Luigi Auriemma / include include include include / Painkiller packet's password encoder/decoder 0.1 by Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org INTRODUCTION ============ When you want to...
[Full-Disclosure] Limited buffer-overflow in Painkiller 1.35
Luigi Auriemma Application: Painkiller http://www.painkillergame.com Versions: = 1.35 Platforms: Windows Bug: limited buffer-overflow Exploitation: remote, versus server in-game Date: 02 Feb 2005 Author: Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org 1 Introduction ...
Painkiller <= 1.35 in-game cd-key alpha-numeric Buffer Overflow Exploit
Exploit for unknown platform in category dos / poc ======================================================================= Painkiller include include include / Painkiller packet's password encoder/decoder 0.1 by Luigi Auriemma e-mail: email protected web: http://aluigi.altervista.org INTRODUCTION...
Painkiller <= 1.35 in-game cd-key alpha-numeric Buffer Overflow Exploit
No description provided by source. / by Luigi Auriemma / include stdio.h include stdlib.h include string.h include time.h / Painkiller packet's password encoder/decoder 0.1 by Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org INTRODUCTION ============ When you want to...
Painkiller 1.35 - in-game cd-key alpha-numeric Buffer Overflow (PoC)
/ by Luigi Auriemma / include include include include / Painkiller packet's password encoder/decoder 0.1 by Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org INTRODUCTION ============ When you want to join a password protected game server of Painkiller...
Server crash in Breed patch #1
Luigi Auriemma Application: Breed http://www.brat-designs.com/breed.html Versions: = patch 1 Platforms: Windows Bug: access to NULL pointer Exploitation: remote, versus server Date: 13 Jan 2005 Author: Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org 1 Introduction 2...
Socket termination, format string and XSS in Soldner Secret Wars 30830
Luigi Auriemma Application: SLDNER - Secret Wars http://www.secretwars.net Versions: = 30830 Platforms: Windows Bugs: A silent socket termination B in-game format string C in-game cross site scripting versus admin Exploitation: remote, versus server B and C are in-game bugs Date: 04 Jan 2005...
CVE-2004-1542
Buffer overflow in Soldier of Fortune II 1.03 Gold and earlier allows remote attackers to cause a denial of service server or client crash via a long 1 query or 2 reply...
CVE-2004-1524
Hired Team: Trial 2.0 and earlier and 2.200 allows remote attackers to cause a denial of service game interruption via a malformed UDP packet sent to a game port, such as port 29200...
Socket unreacheable in the Lithtech engine (new protocol)
Luigi Auriemma Application: Lithtech engine new network protocol http://www.lithtech.com Games: Contract Jack = 1.1 No one lives forever 2 = 1.3 Tron 2.0 = 1.042 ... others? Platforms: Windows and Mac Bug: socket unreacheable Exploitation: remote, versus server Date: 13 December 2004 Author: Luig...
In-game buffer-overflow in the Gamespy cd-key validation SDK
Luigi Auriemma Application: Gamespy cd-key validation SDK http://www.gamespy.net Versions: before 20 November 2004 Games: due to the implementation of this SDK is hard to test and list all the vulnerable games, however the following is the official list of games that use the various Gamespy SDKs ...
Broadcast client crash in Battlefield 1942 1.6.19 and Vietnam 1.2
Luigi Auriemma Application: Battlefield 1942 and Vietnam http://www.battlefield1942.com Versions: Battlefield 1942 = 1.6.19 Battlefield Vietnam = 1.2 Platforms: Windows and Mac Bug: client crash Exploitation: remote, versus clients broadcast Date: 07 December 2004 Author: Luigi Auriemma e-mail:...
Battlefield 1942 1.6.19 + Vietnam 1.2 - Broadcast Client Crash
/ by Luigi Auriemma / include include include ifdef WIN32 include / Header file used for manage errors in Windows It support socket and errno too this header replace the previous sockerrX.h / include include void stderrvoid char error; switchWSAGetLastError case 10004: error = "Interrupted system...
Buffer-overflow in Orbz 2.10
Luigi Auriemma Application: Orbz http://www.21-6.com/orbz.asp Versions: = 2.10 Platforms: Windows, Linux and Mac Bug: buffer-overflow Exploitation: remote, versus server Date: 29 November 2004 Author: Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org 1 Introduction 2...
[Full-Disclosure] Players overflow in Serious engine UDP (was Alpha Black Zero, 29 Sep 2004)
Luigi Auriemma Application: Serious engine http://www.seriousengine.com Games: all the games based on this engine and using the UDP protocol: - Alpha Black Zero - Nitro family - Serious Sam Second Encounter 1.07 Platforms: Windows, Linux and Mac Bug: crash Exploitation: remote, versus server Date...
Orbz Game <= 2.10 Remote Buffer Overflow Exploit
Exploit for unknown platform in category dos / poc ================================================ Orbz Game include include include / Read/Write bits to buffer 0.1.1 by Luigi Auriemma e-mail: email protected web: http://aluigi.altervista.org max 32 bits numbers supported from 0 to 4294967295...
Orbz Game 2.10 - Remote Buffer Overflow (PoC)
/ by Luigi Auriemma / include include include include / Read/Write bits to buffer 0.1.1 by Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org max 32 bits numbers supported from 0 to 4294967295. Probably not the fastest bit packing functions existent, but I like them. /...
Orbz Game <= 2.10 Remote Buffer Overflow Exploit
No description provided by source. / by Luigi Auriemma / include stdio.h include stdlib.h include string.h include time.h / Read/Write bits to buffer 0.1.1 by Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org max 32 bits numbers supported from 0 to 4294967295. Probabl...
Orbz Game 2.10 - Remote Buffer Overflow (PoC)
Orbz Game 2.10 - Remote Buffer Overflow PoC / by Luigi Auriemma / include include include include / Read/Write bits to buffer 0.1.1 by Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org max 32 bits numbers supported from 0 to 4294967295. Probably not the fastest bit...