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Exploit DB
Exploit DB
•added 2010/07/15 12:00 a.m.•36 views

Unreal Engine - 'ReceivedRawBunch()' Denial of Service

source: https://www.securityfocus.com/bid/41737/info Unreal Engine is prone to a denial-of-service vulnerability. An attacker can exploit this issue to crash the affected server, resulting in denial-of-service conditions. The following games which are developed with Unreal Engine are affected:...

5.3AI score
SaveExploits0
NVD
NVD
•added 2010/07/12 5:30 p.m.•28 views

CVE-2010-2702

Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary...

9.3CVSS7.9AI score0.04927EPSS
SaveExploits1References5
Prion
Prion
•added 2010/07/12 5:30 p.m.•32 views

Buffer overflow

Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary...

9.3CVSS8.5AI score0.04927EPSS
SaveExploits1References5Affected Software1
Cvelist
Cvelist
•added 2010/07/12 5:00 p.m.•34 views

CVE-2010-2702

Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary...

7.9AI score0.04927EPSS
SaveExploits1References5
CVE
CVE
•added 2010/07/12 5:00 p.m.•68 views

CVE-2010-2702

The vulnerability CVE-2010-2702 affects Unreal Engine 1, 2 and 2.5 used by multiple games (e.g., Unreal Tournament 2004/2003, Postal 2, Raven Shield, SWAT4). Description: a buffer overflow in UGameEngine::UpdateConnectingMessage during downloads can allow remote code execution via a long LEVEL fi...

9.3CVSS8.2AI score0.04927EPSS
SaveExploits1References5Affected Software6
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2010/07/12 12:00 a.m.•4 views

CVE-2010-2702: Improper Restriction of Operations within the Bounds of a Memory Buffer

Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary...

9.3CVSS6.6AI score0.04927EPSS
SaveExploits1References2
exploitpack
exploitpack
•added 2010/07/06 12:00 a.m.•20 views

Unreal Engine 2.5 - UpdateConnectingMessage() Remote Stack Buffer Overflow (PoC)

Unreal Engine 2.5 - UpdateConnectingMessage Remote Stack Buffer Overflow PoC source: https://www.securityfocus.com/bid/41424/info Unreal Engine is prone to a remote stack-based buffer-overflow vulnerability because it fails to properly bounds-check messages before copying them to an insufficientl...

0.8AI score
SaveExploits0
Exploit DB
Exploit DB
•added 2010/07/06 12:00 a.m.•34 views

Unreal Engine 2.5 - 'UpdateConnectingMessage()' Remote Stack Buffer Overflow (PoC)

source: https://www.securityfocus.com/bid/41424/info Unreal Engine is prone to a remote stack-based buffer-overflow vulnerability because it fails to properly bounds-check messages before copying them to an insufficiently sized memory buffer. Successful exploits can allow remote attackers to...

5.3AI score
SaveExploits0
Packet Storm
Packet Storm
•added 2009/10/27 12:00 a.m.•46 views

Unreal Tournament 2004 Overflow

$Id$ This file is part of the Metasploit Framework and may be subject to redistribution and commercial restrictions. Please see the Metasploit Framework web site for more information on licensing and terms of use. http://metasploit.com/framework/ require 'msf/core' class Metasploit3 'Unreal...

10CVSS0.3AI score0.73544EPSS
SaveExploits10
Prion
Prion
•added 2009/08/19 10:30 a.m.•21 views

Design/Logic Flaw

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service server exit via a packet with a large length value that triggers a memory allocation failure...

5CVSS7.1AI score0.02765EPSS
SaveExploits2References5Affected Software2
Prion
Prion
•added 2009/08/19 10:30 a.m.•23 views

Authentication flaw

The Unreal engine, as used in Unreal Tournament 3 1.3, Unreal Tournament 2003 and 2004, Dead Man's Hand, Pariah, WarPath, Postal2, and Shadow Ops, allows remote authenticated users to cause a denial of service server exit via multiple file downloads from the server, which triggers an assertion...

4CVSS6.7AI score0.02168EPSS
SaveExploits2References4Affected Software2
NVD
NVD
•added 2009/08/19 10:30 a.m.•34 views

CVE-2008-7011

The Unreal engine, as used in Unreal Tournament 3 1.3, Unreal Tournament 2003 and 2004, Dead Man's Hand, Pariah, WarPath, Postal2, and Shadow Ops, allows remote authenticated users to cause a denial of service server exit via multiple file downloads from the server, which triggers an assertion...

4CVSS6.3AI score0.02168EPSS
SaveExploits2References4
NVD
NVD
•added 2009/08/19 10:30 a.m.•22 views

CVE-2008-7015

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service server exit via a packet with a large length value that triggers a memory allocation failure...

5CVSS6.6AI score0.02765EPSS
SaveExploits2References5
CVE
CVE
•added 2009/08/19 10:00 a.m.•62 views

CVE-2008-7011

The CVE-2008-7011 issue affects the Unreal Engine used by Unreal Tournament 3 (v1.3) and several other titles (UT2003/2004, Dead Man’s Hand, Pariah, WarPath, Postal2, Shadow Ops). The vulnerability allows remote authenticated users to trigger a denial of service (server exit) by issuing multiple ...

4CVSS5.9AI score0.02168EPSS
SaveExploits2References4Affected Software6
CVE
CVE
•added 2009/08/19 10:00 a.m.•80 views

CVE-2008-7015

The CVE-2008-7015 entry affects Unreal Engine 3 bindings used by games such as Unreal Tournament 3 (1.3) and Frontlines: Fuel of War (1.1.1). The issue arises when a remote attacker sends a packet with a large length value, triggering a memory allocation failure that can cause the server to exit ...

5CVSS6.8AI score0.02765EPSS
SaveExploits2References5Affected Software2
Cvelist
Cvelist
•added 2009/08/19 10:00 a.m.•39 views

CVE-2008-7011

The Unreal engine, as used in Unreal Tournament 3 1.3, Unreal Tournament 2003 and 2004, Dead Man's Hand, Pariah, WarPath, Postal2, and Shadow Ops, allows remote authenticated users to cause a denial of service server exit via multiple file downloads from the server, which triggers an assertion...

6.3AI score0.02168EPSS
SaveExploits2References4
Cvelist
Cvelist
•added 2009/08/19 10:00 a.m.•36 views

CVE-2008-7015

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service server exit via a packet with a large length value that triggers a memory allocation failure...

6.6AI score0.02765EPSS
SaveExploits2References5
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2009/08/19 12:00 a.m.•6 views

CVE-2008-7015: Improper Restriction of Operations within the Bounds of a Memory Buffer

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service server exit via a packet with a large length value that triggers a memory allocation failure...

5CVSS5.8AI score0.02765EPSS
SaveExploits2References2
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2009/08/19 12:00 a.m.•5 views

CVE-2008-7011: Undefined Security Weakness

The Unreal engine, as used in Unreal Tournament 3 1.3, Unreal Tournament 2003 and 2004, Dead Man's Hand, Pariah, WarPath, Postal2, and Shadow Ops, allows remote authenticated users to cause a denial of service server exit via multiple file downloads from the server, which triggers an assertion...

4CVSS5.8AI score0.02168EPSS
SaveExploits2References2
NVD
NVD
•added 2009/03/09 2:30 p.m.•22 views

CVE-2008-6441

Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via 1 the CLASS parameter in a DLMGR command, 2 a malformed package PKG, and possibly 3 the LEVEL parameter in a WELCOME command...

9.3CVSS7.7AI score0.03503EPSS
SaveExploits1References10
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