CVSS2
Attack Vector
NETWORK
Attack Complexity
MEDIUM
Authentication
NONE
Confidentiality Impact
COMPLETE
Integrity Impact
COMPLETE
Availability Impact
COMPLETE
AV:N/AC:M/Au:N/C:C/I:C/A:C
AI Score
Confidence
High
EPSS
Percentile
93.7%
Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request.
Vendor | Product | Version | CPE |
---|---|---|---|
epicgames | unreal_engine | 1 | cpe:2.3:a:epicgames:unreal_engine:1:*:*:*:*:*:*:* |
epicgames | unreal_engine | 2 | cpe:2.3:a:epicgames:unreal_engine:2:*:*:*:*:*:*:* |
epicgames | unreal_engine | 2.5 | cpe:2.3:a:epicgames:unreal_engine:2.5:*:*:*:*:*:*:* |
epicgames | postal_2 | * | cpe:2.3:a:epicgames:postal_2:*:*:*:*:*:*:*:* |
epicgames | raven_shield | * | cpe:2.3:a:epicgames:raven_shield:*:*:*:*:*:*:*:* |
epicgames | swat_4 | * | cpe:2.3:a:epicgames:swat_4:*:*:*:*:*:*:*:* |
epicgames | unreal_tournament_2003 | * | cpe:2.3:a:epicgames:unreal_tournament_2003:*:*:*:*:*:*:*:* |
epicgames | unreal_tournament_2004 | * | cpe:2.3:a:epicgames:unreal_tournament_2004:*:*:*:*:*:*:*:* |