132 matches found
Unreal Engine 3 - Failed Memory Allocation Remote Denial of Service
Unreal Engine 3 - Failed Memory Allocation Remote Denial of Service source: https://www.securityfocus.com/bid/31140/info Unreal Engine is prone to a remote denial-of-service vulnerability because of an error in memory allocation. An attacker could exploit this issue to crash applications that use...
Unreal Engine 3 - Failed Memory Allocation Remote Denial of Service
source: https://www.securityfocus.com/bid/31140/info Unreal Engine is prone to a remote denial-of-service vulnerability because of an error in memory allocation. An attacker could exploit this issue to crash applications that use the vulnerable engine and deny service to legitimate users. This...
Epic Games Unreal Engine 436 - Multiple Format String Vulnerabilities
Epic Games Unreal Engine 436 - Multiple Format String Vulnerabilities source: https://www.securityfocus.com/bid/31141/info Unreal Engine is prone to multiple remote format-string vulnerabilities. Attackers can exploit the issues to execute arbitrary code within the context of a client application...
CVE-2003-1431
Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service crash via a long host string in the Unreal URL...
CVE-2003-1431
CVE-2003-1431 affects the Epic Games Unreal Engine versions 226f through 436. The vulnerability is a buffer overflow triggered by a long host string in the Unreal URL, enabling remote attackers to cause a denial of service (crash). The provided documents describe the affected software and the bas...
CVE-2003-1433
The CVE-2003-1433 description is supported: Unreal Engine versions 226f through 436 fail to validate the challenge key, enabling remote attackers to exhaust the player limit by joining the game multiple times. The connected sources confirm this problem as a heap of remote-access issue without det...
CVE-2003-1432
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service CPU consumption or crash and possibly execute arbitrary code via 1 a packet with a negative size value, which is treated as a large positive number during memory allocation, or 2 a negative size value i...
CVE-2003-1433
Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times...
CVE-2003-1432
Epic Games Unreal Engine versions 226f through 436 are affected by CVE-2003-1432. Remotely, an attacker can force denial of service (CPU usage or crash) and possibly execute arbitrary code via: (1) a packet with a negative size value treated as a large positive number during memory allocation, an...
Design/Logic Flaw
The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster PB is enabled, allows remote attackers to cause a denial of service server hang via packets containing 0x07 characters or other unspecified invalid...
CVE-2007-5250
The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster PB is enabled, allows remote attackers to cause a denial of service server hang via packets containing 0x07 characters or other unspecified invalid...
Buffer overflow
Multiple buffer overflows in the logging function in the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster PB is enabled, allow remote attackers to cause a denial of service daemon crash via a long 1 PBY packet to the YPG server on UDP...
CVE-2007-5249
Multiple buffer overflows in the logging function in the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster PB is enabled, allow remote attackers to cause a denial of service daemon crash via a long 1 PBY packet to the YPG server on UDP...
CVE-2007-5249
Multiple buffer overflows in the logging function in the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster PB is enabled, allow remote attackers to cause a denial of service daemon crash via a long 1 PBY packet to the YPG server on UDP...
CVE-2007-5250
The CVE-2007-5250 entry concerns the Windows dedicated server for the Unreal engine used by America’s Army (and AA Special Forces 2.8.2 and earlier). The vulnerability allows remote attackers to cause a denial of service (server hang) by sending packets containing 0x07 characters or other unspeci...
CVE-2007-5249
CVE-2007-5249 describes multiple buffer overflows in the Unreal Engine logging function (used by America’s Army and America’s Army Special Forces 2.8.2 and earlier) that occur when PunkBuster is enabled, allowing remote DoS via long PB_Y (to YPG on UDP 1716) or PB_U (to UCON on UDP 1716) packets....
CVE-2007-5250
The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster PB is enabled, allows remote attackers to cause a denial of service server hang via packets containing 0x07 characters or other unspecified invalid...
CVE-2007-4443
The UCC dedicated server for the Unreal engine, possibly 2003 and 2004, on Windows allows remote attackers to cause a denial of service continuous beep and server slowdown via a string containing many 0x07 characters in 1 a request to the images/ directory, 2 the Content-Type field, 3 a HEAD...
Design/Logic Flaw
The UCC dedicated server for the Unreal engine, possibly 2003 and 2004, on Windows allows remote attackers to cause a denial of service continuous beep and server slowdown via a string containing many 0x07 characters in 1 a request to the images/ directory, 2 the Content-Type field, 3 a HEAD...
CVE-2007-4442
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service application crash via a request for a long .gif filename in the images/ directory, related to conversion from...