790 matches found
PT-2021-4791 · Libcaca +6 · Libcaca +6
Name of the Vulnerable Software and Affected Versions: libcaca affected versions not specified Description: A flaw was found in the libcaca library, specifically a heap buffer overflow in the export tga function within the export.c file. This issue may lead to memory corruption and other potentia...
[ASA-202103-26] godot: arbitrary code execution
Arch Linux Security Advisory ASA-202103-26 ========================================== Severity: Medium Date : 2021-03-25 CVE-ID : CVE-2021-26825 CVE-2021-26826 Package : godot Type : arbitrary code execution Remote : Yes Link : https://security.archlinux.org/AVG-1544 Summary ======= The package...
Siemens JT2Go TGA File Parsing Out-Of-Bounds Write Remote Code Execution Vulnerability
This vulnerability allows remote attackers to execute arbitrary code on affected installations of Siemens JT2Go. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within the parsing of TGA...
CVE-2020-27005
A vulnerability has been identified in JT2Go All versions V13.1.0.1, Teamcenter Visualization All versions V13.1.0.1. Affected applications lack proper validation of user-supplied data when parsing of TGA files. This could result in an out of bounds write past the end of an allocated structure. A...
CVE-2020-27005
A vulnerability has been identified in JT2Go All versions V13.1.0.1, Teamcenter Visualization All versions V13.1.0.1. Affected applications lack proper validation of user-supplied data when parsing of TGA files. This could result in an out of bounds write past the end of an allocated structure. A...
CVE-2020-27005
A vulnerability has been identified in JT2Go All versions V13.1.0.1, Teamcenter Visualization All versions V13.1.0.1. Affected applications lack proper validation of user-supplied data when parsing of TGA files. This could result in an out of bounds write past the end of an allocated structure. A...
Godot Buffer Overflow Vulnerability
Godot is a 2D and 3D cross-platform compatible game engine and is open source software released under the MIT license. A buffer overflow vulnerability exists in Godot 3.2 and earlier versions. The vulnerability stems from improper boundary checking when loading .TGA image files. An attacker could...
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash...
DEBIAN-CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::loadimage function at line: const sizet buffersize = tgaheader.imagewidth tgaheader.imageheight pixelsize; The bug leads to...
DEBIAN-CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash...
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash...
CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::loadimage function at line: const sizet buffersize = tgaheader.imagewidth tgaheader.imageheight pixelsize; The bug leads to...
Stack overflow
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash...
CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::loadimage function at line: const sizet buffersize = tgaheader.imagewidth tgaheader.imageheight pixelsize; The bug leads to...
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash...
UBUNTU-CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash...
Integer overflow
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::loadimage function at line: const sizet buffersize = tgaheader.imagewidth tgaheader.imageheight pixelsize; The bug leads to...
CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::loadimage function at line: const sizet buffersize = tgaheader.imagewidth tgaheader.imageheight pixelsize; The bug leads to...
CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::loadimage function at line: const sizet buffersize = tgaheader.imagewidth tgaheader.imageheight pixelsize; The bug leads to...
CVE-2021-26825
CVE-2021-26825 affects Godot Engine up to v3.2. The vulnerability is in ImageLoaderTGA::load_image(), where the buffer_size is computed as (tga_header.image_width * tga_header.image_height) * pixel_size, causing a dynamic stack buffer overflow. Impact: potential code execution and/or crash, with ...