CVSS2
Attack Vector
NETWORK
Attack Complexity
MEDIUM
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
PARTIAL
Availability Impact
PARTIAL
AV:N/AC:M/Au:N/C:P/I:P/A:P
CVSS3
Attack Vector
LOCAL
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality Impact
HIGH
Integrity Impact
HIGH
Availability Impact
HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS
Percentile
61.3%
An integer overflow issue exists in Godot Engine up to v3.2 that can be
triggered when loading specially crafted.TGA image files. The vulnerability
exists in ImageLoaderTGA::load_image() function at line: const size_t
buffer_size = (tga_header.image_width * tga_header.image_height) *
pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on
the context of the application, attack vector can be local or remote, and
can lead to code execution and/or system crash.
github.com/godotengine/godot/commit/113b5ab1c45c01b8e6d54d13ac8876d091f883a8
github.com/godotengine/godot/pull/45702
github.com/godotengine/godot/pull/45702/files
launchpad.net/bugs/cve/CVE-2021-26825
nvd.nist.gov/vuln/detail/CVE-2021-26825
security-tracker.debian.org/tracker/CVE-2021-26825
www.cve.org/CVERecord?id=CVE-2021-26825
CVSS2
Attack Vector
NETWORK
Attack Complexity
MEDIUM
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
PARTIAL
Availability Impact
PARTIAL
AV:N/AC:M/Au:N/C:P/I:P/A:P
CVSS3
Attack Vector
LOCAL
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality Impact
HIGH
Integrity Impact
HIGH
Availability Impact
HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS
Percentile
61.3%