3 matches found
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve’s Game Networking Sockets (Steam Sockets) prior to v1.2.0 is affected by CVE-2020-6017 due to SNP_ReceiveUnreliableSegment() mishandling long unreliable segments when plain-text messages are enabled, causing a heap-based buffer overflow that can lead to memory corruption and potential remot...