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32 matches found

EUVD
EUVD
•added 2025/10/07 12:30 a.m.•13 views

EUVD-2020-27172

Malware in sbrugna...

9.8CVSS9.2AI score0.03234EPSS
SaveExploits1References3
EUVD
EUVD
•added 2025/10/07 12:30 a.m.•10 views

EUVD-2020-27171

Malware in sbrugna...

9.8CVSS9.2AI score0.03234EPSS
SaveExploits1References3
RedhatCVE
RedhatCVE
•added 2025/05/22 5:29 p.m.•12 views

CVE-2020-6019

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...

7.5CVSS6.8AI score0.02791EPSS
SaveExploits1References1
RedhatCVE
RedhatCVE
•added 2025/05/22 4:44 p.m.•22 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS7.8AI score0.03234EPSS
SaveExploits1References1
RedhatCVE
RedhatCVE
•added 2025/05/22 4:44 p.m.•20 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS7.8AI score0.03234EPSS
SaveExploits1References1
NVD
NVD
•added 2020/12/03 2:15 p.m.•42 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS10AI score0.03234EPSS
SaveExploits1References2
OSV
OSV
•added 2020/12/03 2:15 p.m.•37 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS8AI score
SaveExploits0References2
attackerkb
attackerkb
•added 2020/12/03 2:15 p.m.•8 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS9.2AI score0.03234EPSS
SaveExploits1References3
Prion
Prion
•added 2020/12/03 2:15 p.m.•33 views

Heap overflow

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

7.5CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
CVE
CVE
•added 2020/12/03 1:34 p.m.•94 views

CVE-2020-6017

Valve’s Game Networking Sockets (Steam Sockets) prior to v1.2.0 is affected by CVE-2020-6017 due to SNP_ReceiveUnreliableSegment() mishandling long unreliable segments when plain-text messages are enabled, causing a heap-based buffer overflow that can lead to memory corruption and potential remot...

9.8CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2020/12/03 12:00 a.m.•2 views

CVE-2020-6017: Buffer Copy without Checking Size of Input

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS6.4AI score0.03234EPSS
SaveExploits1References3
OSV
OSV
•added 2020/12/02 1:15 a.m.•37 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS8AI score
SaveExploits0References2
NVD
NVD
•added 2020/12/02 1:15 a.m.•49 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS10AI score0.03234EPSS
SaveExploits1References2
attackerkb
attackerkb
•added 2020/12/02 1:15 a.m.•7 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS9.2AI score0.03234EPSS
SaveExploits1References3
CVE
CVE
•added 2020/12/02 1:01 a.m.•99 views

CVE-2020-6018

CVE-2020-6018 affects Valve's Game Networking Sockets

9.8CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
Cvelist
Cvelist
•added 2020/12/02 1:01 a.m.•49 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

10AI score0.03234EPSS
SaveExploits1References2
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2020/12/02 12:00 a.m.•7 views

CVE-2020-6018: Buffer Copy without Checking Size of Input

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS6.4AI score0.03234EPSS
SaveExploits1References3
NVD
NVD
•added 2020/11/18 3:15 p.m.•45 views

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

10CVSS9.9AI score0.06EPSS
SaveExploits1References2
OSV
OSV
•added 2020/11/18 3:15 p.m.•35 views

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

9.8CVSS7.9AI score
SaveExploits0References2
attackerkb
attackerkb
•added 2020/11/18 3:15 p.m.•15 views

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...

10CVSS9.6AI score0.06EPSS
SaveExploits1References3
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