CVE-2020-6016

2020-11-18T15:15:00
ID CVE-2020-6016
Type cve
Reporter cve@mitre.org
Modified 2020-12-10T23:15:00

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.