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cve[email protected]CVE-2020-6016
HistoryNov 18, 2020 - 3:15 p.m.

CVE-2020-6016

2020-11-1815:15:00
CWE-787
web.nvd.nist.gov
50
valve
game networking sockets
cve-2020-6016
heap-based buffer
remote code execution
nvd

9.8 High

CVSS3

Attack Vector

NETWORK

Attack Complexity

LOW

Privileges Required

NONE

User Interaction

NONE

Scope

UNCHANGED

Confidentiality Impact

HIGH

Integrity Impact

HIGH

Availability Impact

HIGH

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

9.7 High

AI Score

Confidence

High

10 High

CVSS2

Access Vector

NETWORK

Access Complexity

LOW

Authentication

NONE

Confidentiality Impact

COMPLETE

Integrity Impact

COMPLETE

Availability Impact

COMPLETE

AV:N/AC:L/Au:N/C:C/I:C/A:C

0.012 Low

EPSS

Percentile

84.7%

Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

9.8 High

CVSS3

Attack Vector

NETWORK

Attack Complexity

LOW

Privileges Required

NONE

User Interaction

NONE

Scope

UNCHANGED

Confidentiality Impact

HIGH

Integrity Impact

HIGH

Availability Impact

HIGH

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

9.7 High

AI Score

Confidence

High

10 High

CVSS2

Access Vector

NETWORK

Access Complexity

LOW

Authentication

NONE

Confidentiality Impact

COMPLETE

Integrity Impact

COMPLETE

Availability Impact

COMPLETE

AV:N/AC:L/Au:N/C:C/I:C/A:C

0.012 Low

EPSS

Percentile

84.7%

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