39 matches found
EUVD-2020-27172
Malware in sbrugna...
EUVD-2020-27171
Malware in sbrugna...
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
Heap overflow
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve’s Game Networking Sockets (Steam Sockets) prior to v1.2.0 is affected by CVE-2020-6017 due to SNP_ReceiveUnreliableSegment() mishandling long unreliable segments when plain-text messages are enabled, causing a heap-based buffer overflow that can lead to memory corruption and potential remot...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017: Buffer Copy without Checking Size of Input
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
PT-2020-18892
Name of the Vulnerable Software and Affected Versions Valve's Game Networking Sockets versions prior to v1.2.0 Description The issue arises from the improper handling of long unreliable segments in the function SNP ReceiveUnreliableSegment when configured to support plain-text messages. This lead...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...