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39 matches found

EUVD
EUVD
•added 2025/10/07 12:30 a.m.•24 views

EUVD-2020-27172

Malware in sbrugna...

9.8CVSS8.1AI score0.03234EPSS
SaveExploits1References3
EUVD
EUVD
•added 2025/10/07 12:30 a.m.•21 views

EUVD-2020-27171

Malware in sbrugna...

9.8CVSS8.1AI score0.03234EPSS
SaveExploits1References3
RedhatCVE
RedhatCVE
•added 2025/05/22 5:29 p.m.•19 views

CVE-2020-6019

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...

7.5CVSS6.8AI score0.02791EPSS
SaveExploits1References1
RedhatCVE
RedhatCVE
•added 2025/05/22 4:44 p.m.•29 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS7.8AI score0.03234EPSS
SaveExploits1References1
RedhatCVE
RedhatCVE
•added 2025/05/22 4:44 p.m.•24 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS7.8AI score0.03234EPSS
SaveExploits1References1
osv_cve
osv_cve
•added 2020/12/03 2:15 p.m.•45 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS8AI score
SaveExploits0References2
NVD
NVD
•added 2020/12/03 2:15 p.m.•51 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS10AI score0.03234EPSS
SaveExploits1References2
attackerkb
attackerkb
•added 2020/12/03 2:15 p.m.•12 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS9.2AI score0.03234EPSS
SaveExploits1References3
Prion
Prion
•added 2020/12/03 2:15 p.m.•40 views

Heap overflow

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

7.5CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
CVE
CVE
•added 2020/12/03 1:34 p.m.•100 views

CVE-2020-6017

Valve’s Game Networking Sockets (Steam Sockets) prior to v1.2.0 is affected by CVE-2020-6017 due to SNP_ReceiveUnreliableSegment() mishandling long unreliable segments when plain-text messages are enabled, causing a heap-based buffer overflow that can lead to memory corruption and potential remot...

9.8CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
Cvelist
Cvelist
•added 2020/12/03 1:34 p.m.•48 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

10AI score0.03234EPSS
SaveExploits1References2
Mend
Mend
•added 2020/12/03 1:34 p.m.•9 views

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS0.03234EPSS
SaveExploits1References2
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2020/12/03 12:00 a.m.•13 views

CVE-2020-6017: Buffer Copy without Checking Size of Input

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...

9.8CVSS6.4AI score0.03234EPSS
SaveExploits1References3
Positive Technologies
Positive Technologies
•added 2020/12/03 12:00 a.m.•5 views

PT-2020-18892

Name of the Vulnerable Software and Affected Versions Valve's Game Networking Sockets versions prior to v1.2.0 Description The issue arises from the improper handling of long unreliable segments in the function SNP ReceiveUnreliableSegment when configured to support plain-text messages. This lead...

9.8CVSS0.03234EPSS
SaveExploits1References7
osv_cve
osv_cve
•added 2020/12/02 1:15 a.m.•50 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS8AI score
SaveExploits0References2
NVD
NVD
•added 2020/12/02 1:15 a.m.•59 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS10AI score0.03234EPSS
SaveExploits1References2
attackerkb
attackerkb
•added 2020/12/02 1:15 a.m.•11 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS9.2AI score0.03234EPSS
SaveExploits1References3
Mend
Mend
•added 2020/12/02 1:01 a.m.•12 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

9.8CVSS0.03234EPSS
SaveExploits1References2
Cvelist
Cvelist
•added 2020/12/02 1:01 a.m.•57 views

CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...

10AI score0.03234EPSS
SaveExploits1References2
CVE
CVE
•added 2020/12/02 1:01 a.m.•105 views

CVE-2020-6018

CVE-2020-6018 affects Valve's Game Networking Sockets

9.8CVSS9.9AI score0.03234EPSS
SaveExploits1References2Affected Software1
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