528 matches found
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
Stack overflow
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
CVE-2020-6018 affects Valve's Game Networking Sockets
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
Valvesoftware GameNetworkingSockets Buffer Error Vulnerability
Valvesoftware GameNetworkingSockets is a transport layer support software for games to pass data from Valvesoftware USA. A security vulnerability exists in Valve Game Networking Sockets versions prior to 1.2.0, which stems from the incorrect handling of long encrypted messages in...
CVE-2020-6016
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...
CVE-2020-6016
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...
Heap overflow
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...
CVE-2020-6016
CVE-2020-6016 affects Valve’s Game Networking Sockets (GNS/Steam Sockets) prior to v1.2.0. The root cause is improper handling of unreliable segments with negative offsets in SNP_ReceiveUnreliableSegment(), causing a heap-based buffer underflow, memory corruption, and a probable remote code execu...
CVE-2020-6016
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...
PT-2020-18891 · Valve · Game Networking Sockets
Name of the Vulnerable Software and Affected Versions: Valve's Game Networking Sockets versions prior to v1.2.0 Description: The issue arises from the improper handling of unreliable segments with negative offsets in the SNP ReceiveUnreliableSegment function, leading to a Heap-Based Buffer...
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
Design/Logic Flaw
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
CVE-2020-6019
Valve's Game Networking Sockets/Steam Sockets before v1.2.0 contains a vulnerability in CConnectionTransportUDPBase::Received_Data() where inlined statistics messages trigger a libprotobuf exception, causing a crash. Affected component appears in both Steam server and client code paths per multip...
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
PT-2020-18894 · Google +1 · Libprotobuf +1
Name of the Vulnerable Software and Affected Versions: Valve's Game Networking Sockets versions prior to v1.2.0 Description: The issue arises from improper handling of inlined statistics messages in the CConnectionTransportUDPBase::Received Data function, leading to an exception thrown from...
Valve: Add any depot to your app and access its contents without decryption key; via /apps/setcommonredists
The summary is: A parameter-validation error on an endpoint used to configure redistributable depots allowed external depots to be added to an existing app without the required decryption key...
Valve: Access to microtransaction sales data for lots of apps from 2014 to present at /valvefinance/sanity/
The Steamworks Product Data web site had an URL route with insufficient access controls, which would allow an authenticated partner to view data for games which they might not otherwise have permissions to view. After mitigation, an audit of accesses to this URL route showed no accesses by partie...
Valve: Add apps to packages 0, 61, 62 with /store/ajaxpackagemerge
The ajaxpackagemerge API incorrectly allowed partners to add their own apps to certain Valve administrative packages. This can be further leveraged to generate CD key ranges for these administrative packages. The API access control was corrected...