28 matches found
CVE-2020-6016
CVE-2020-6016 affects Valve’s Game Networking Sockets (GNS/Steam Sockets) prior to v1.2.0. The root cause is improper handling of unreliable segments with negative offsets in SNP_ReceiveUnreliableSegment(), causing a heap-based buffer underflow, memory corruption, and a probable remote code execu...
PT-2020-18891 · Valve · Game Networking Sockets
Name of the Vulnerable Software and Affected Versions: Valve's Game Networking Sockets versions prior to v1.2.0 Description: The issue arises from the improper handling of unreliable segments with negative offsets in the SNP ReceiveUnreliableSegment function, leading to a Heap-Based Buffer...
ValveSoftware GameNetworkingSockets Buffer Error Vulnerability
Valvesoftware ValveSoftware GameNetworkingSockets is a transport layer support software for games to pass data from Valvesoftware USA. A security vulnerability exists in Valves Game Networking Sockets versions prior to 1.2.0, which stems from the improper handling of unreliable segments with...
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::ReceivedData, leading to an exception thrown from libprotobuf and resulting in a crash...
CVE-2020-6019
Valve's Game Networking Sockets/Steam Sockets before v1.2.0 contains a vulnerability in CConnectionTransportUDPBase::Received_Data() where inlined statistics messages trigger a libprotobuf exception, causing a crash. Affected component appears in both Steam server and client code paths per multip...