8.4 High
CVSS3
Attack Vector
LOCAL
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
NONE
Scope
UNCHANGED
Confidentiality Impact
HIGH
Integrity Impact
HIGH
Availability Impact
HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
2.1 Low
CVSS2
Access Vector
LOCAL
Access Complexity
LOW
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
NONE
Availability Impact
NONE
AV:L/AC:L/Au:N/C:P/I:N/A:N
Go is a strategic board game for two players. It is also known as igo (Japanese), weiqi or wei ch’i (Chinese) or baduk (Korean). Go is noted for being rich in strategic complexity despite its simple rules. The game is played by two players who alternately place black and white stones (playing pieces, now usually made of glass or plastic) on the vacant intersections of a grid of 19=C3=9719 lines (9x9 or 13x13 lines for easier flavors).
8.4 High
CVSS3
Attack Vector
LOCAL
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
NONE
Scope
UNCHANGED
Confidentiality Impact
HIGH
Integrity Impact
HIGH
Availability Impact
HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
2.1 Low
CVSS2
Access Vector
LOCAL
Access Complexity
LOW
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
NONE
Availability Impact
NONE
AV:L/AC:L/Au:N/C:P/I:N/A:N