CVSS2
Attack Vector
NETWORK
Attack Complexity
MEDIUM
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
PARTIAL
Availability Impact
PARTIAL
AV:N/AC:M/Au:N/C:P/I:P/A:P
CVSS3
Attack Vector
LOCAL
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality Impact
HIGH
Integrity Impact
HIGH
Availability Impact
HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS
Percentile
61.3%
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
OS | Version | Architecture | Package | Version | Filename |
---|---|---|---|---|---|
Debian | 12 | all | godot | <= 3.2.3-stable-1 | godot_3.2.3-stable-1_all.deb |
Debian | 11 | all | godot | <= 3.2.3-stable-1 | godot_3.2.3-stable-1_all.deb |
Debian | 999 | all | godot | < 3.5.1-stable-1 | godot_3.5.1-stable-1_all.deb |
Debian | 13 | all | godot | < 3.5.1-stable-1 | godot_3.5.1-stable-1_all.deb |
CVSS2
Attack Vector
NETWORK
Attack Complexity
MEDIUM
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
PARTIAL
Availability Impact
PARTIAL
AV:N/AC:M/Au:N/C:P/I:P/A:P
CVSS3
Attack Vector
LOCAL
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality Impact
HIGH
Integrity Impact
HIGH
Availability Impact
HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS
Percentile
61.3%