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securityvulnsSecurityvulnsSECURITYVULNS:DOC:5918
HistoryMar 19, 2004 - 12:00 a.m.

Chrome 1.2.0.0 server crash

2004-03-1900:00:00
vulners.com
12

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                         Luigi Auriemma

Application: Chrome
http://www.chromethegame.com
Versions: <= 1.2.0.0
Platforms: Windows
Bug: reading and writing into unallocated memory (crash)
Risk: medium/high
Exploitation: remote, versus server
Date: 18 Mar 2004
Author: Luigi Auriemma
e-mail: [email protected]
web: http://aluigi.altervista.org

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1) Introduction
2) Bug
3) The Code
4) Fix

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===============
1) Introduction

Chrome is a cool game developed by Techland (http://www.techland.pl)
and is a futuristic FPP (First Person Perspective) shooting game whose
takes action on a planet of another solar system called Valkyria.

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======
2) Bug

The problem is located in the following instructions:

buff = malloc(value);
memcpy(buff, packet + 8, value);

where "buff" is the new allocated buffer, "value" is a 32 bit number
located at offset 4 of the packet sent by the client and "packet" is
just this packet.
Now we have 2 interesting effects that have the same result (server's
crash):

  • if "value" is too big the malloc() function will fail and there are
    no instructions to check it so the game will try to write into a bad
    memory zone (0x00000000)
  • if "value" is big but is allocable, memcpy() will fail because the
    value is bigger than the packet so it will try to read from the
    unallocated memory after the data

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===========
3) The Code

http://aluigi.altervista.org/poc/chromeboom.zip

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======
4) Fix

No fix.
Developers talked about the patching of their online servers and about
an eventual patch for users within over 2 weeks ago, but nothing has
been released yet and there are no informations from them.

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Luigi Auriemma
http://aluigi.altervista.org