2 matches found
CVE-2019-10069
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
CVE-2018-1000224
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet o...