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cve[email protected]CVE-2018-1000224
HistoryAug 20, 2018 - 8:29 p.m.

CVE-2018-1000224

2018-08-2020:29:00
CWE-131
CWE-190
CWE-909
CWE-681
CWE-908
web.nvd.nist.gov
29
godot engine
vulnerability
(de)serialization functions
dos
memory leak
cve-2018-1000224

7.5 High

CVSS3

Attack Vector

NETWORK

Attack Complexity

LOW

Privileges Required

NONE

User Interaction

NONE

Scope

UNCHANGED

Confidentiality Impact

NONE

Integrity Impact

NONE

Availability Impact

HIGH

CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

7.4 High

AI Score

Confidence

High

5 Medium

CVSS2

Access Vector

NETWORK

Access Complexity

LOW

Authentication

NONE

Confidentiality Impact

NONE

Integrity Impact

NONE

Availability Impact

PARTIAL

AV:N/AC:L/Au:N/C:N/I:N/A:P

0.001 Low

EPSS

Percentile

40.5%

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

7.5 High

CVSS3

Attack Vector

NETWORK

Attack Complexity

LOW

Privileges Required

NONE

User Interaction

NONE

Scope

UNCHANGED

Confidentiality Impact

NONE

Integrity Impact

NONE

Availability Impact

HIGH

CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

7.4 High

AI Score

Confidence

High

5 Medium

CVSS2

Access Vector

NETWORK

Access Complexity

LOW

Authentication

NONE

Confidentiality Impact

NONE

Integrity Impact

NONE

Availability Impact

PARTIAL

AV:N/AC:L/Au:N/C:N/I:N/A:P

0.001 Low

EPSS

Percentile

40.5%

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