554 matches found
CVE-2026-68445
A flaw was found in the Linux kernel's drm/vc4 component. This vulnerability allows a local user to bypass security validation for shader code. By manipulating memory permissions, an attacker could modify shader instructions after they have been deemed safe, potentially leading to unauthorized co...
DEBIAN-CVE-2026-68446
In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: Validate vmwsurfacemetadata::arraysize This field comes from userspace and should be validated against specific limits depending on which Shader Model SM is available...
DEBIAN-CVE-2026-68445
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotec...
CVE-2026-68446
In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: Validate vmwsurfacemetadata::arraysize This field comes from userspace and should be validated against specific limits depending on which Shader Model SM is available...
CVE-2026-68445
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotec...
CVE-2026-68445
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotec...
EUVD-2026-57021
In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: Validate vmwsurfacemetadata::arraysize This field comes from userspace and should be validated against specific limits depending on which Shader Model SM is available...
CVE-2026-68446
In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: Validate vmwsurfacemetadata::arraysize This field comes from userspace and should be validated against specific limits depending on which Shader Model SM is available...
CVE-2026-68446 drm/vmwgfx: Validate vmw_surface_metadata::array_size
In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: Validate vmwsurfacemetadata::arraysize This field comes from userspace and should be validated against specific limits depending on which Shader Model SM is available...
CVE-2026-68446
In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: Validate vmwsurfacemetadata::arraysize This field comes from userspace and should be validated against specific limits depending on which Shader Model SM is available...
CVE-2026-68446 drm/vmwgfx: Validate vmw_surface_metadata::array_size
In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: Validate vmwsurfacemetadata::arraysize This field comes from userspace and should be validated against specific limits depending on which Shader Model SM is available...
CVE-2026-68445 drm/vc4: Prevent shader BO mappings from becoming writable
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotec...
CVE-2026-68445
CVE-2026-68445 (Linux kernel, drm/vc4) fixes a local breach where a validated shader BO could be mapped read-only and then upgraded to writable via mprotect(), bypassing the validator. The issue stems from vc4_gem_object_mmap() leaving VM_MAYWRITE set on the read-only path, allowing userspace to ...
EUVD-2026-57020
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotec...
CVE-2026-68445 drm/vc4: Prevent shader BO mappings from becoming writable
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotec...
CVE-2026-68445
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotec...
CVE-2026-68445
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotec...
Linux Distros Unpatched Vulnerability : CVE-2026-68445
The Linux/Unix host has one or more packages installed that are impacted by a vulnerability without a vendor supplied patch available. - drm/vc4: Prevent shader BO mappings from becoming writable vc4gemobjectmmap rejects a writable mapping of a validated shader BO, but leaves VMMAYWRITE set...
PT-2026-70959
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Prevent shader BO mappings from becoming writable vc4 gem object mmap rejects a writable mapping of a validated shader BO, but leaves VM MAYWRITE set. Userspace can map the BO read-only and then turn it writable with...
PT-2026-70960
In the Linux kernel, the following vulnerability has been resolved: drm/vmwgfx: Validate vmw surface metadata::array size This field comes from userspace and should be validated against specific limits depending on which Shader Model SM is available...