516 matches found
CVE-2026-7639
Software installed and run as a non-privileged user may conduct a sequence of improper GPU system calls causing use after free, which helps in facilitating unprivileged memory access from a shader code. Triggering failure path in the MMU mapping logic by a malicious code could lead to incomplete...
EUVD-2026-43037
Software installed and run as a non-privileged user may conduct a sequence of improper GPU system calls causing use after free, which helps in facilitating unprivileged memory access from a shader code. Triggering failure path in the MMU mapping logic by a malicious code could lead to incomplete...
CVE-2026-7639 GPU DDK - Page UAF read in PMMETA_PROTECT heap memory
Software installed and run as a non-privileged user may conduct a sequence of improper GPU system calls causing use after free, which helps in facilitating unprivileged memory access from a shader code. Triggering failure path in the MMU mapping logic by a malicious code could lead to incomplete...
CVE-2026-7639
CVE-2026-7639 describes a vulnerability where software running as a non-privileged user can trigger a sequence of improper GPU system calls that cause use-after-free in the driver, enabling unprivileged access to memory from shader code. The failure path in MMU mapping can prevent complete cleanu...
CVE-2026-21734
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...
CVE-2026-21734
The CVE-2026-21734 reports an out-of-bounds write in the GPU shader compiler library triggered by loading a web page containing unusual GPU shader code. The vulnerability affects the GPU shader compiler process and can lead to a segmentation fault or write-out-of-bounds in the shader compiler, wi...
EUVD-2026-39785
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...
CVE-2026-21734 GPU DDK - libusc OOB write at TreeRemove during WebGPU shader compilation
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...
CVE-2026-21734
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...
CVE-2026-53139
A flaw was found in the Linux kernel's graphics driver for Broadcom V3D VideoCore V GPUs. This vulnerability occurs when a compute shader dispatch CSD is initiated with zero workgroup counts, which the hardware could misinterpret as a very large number. This misinterpretation could lead to...
SUSE CVE-2026-53140
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Fix vaddr leak when indirect CSD has zeroed workgroups v3drewritecsdjobwgcountsfromindirect maps both the indirect buffer and the workgroup buffer and is expected to release them before returning. When any of the workgro...
PT-2026-52841
Name of the Vulnerable Software and Affected Versions The product name cannot be determined affected versions not specified Description A GPU shader compiler library contains a flaw where loading a web page with unusual GPU shader code can trigger an out-of-bounds write. This occurs during an edg...
CVE-2026-53139
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...
UBUNTU-CVE-2026-53139
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...
EUVD-2026-39231
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Fix vaddr leak when indirect CSD has zeroed workgroups v3drewritecsdjobwgcountsfromindirect maps both the indirect buffer and the workgroup buffer and is expected to release them before returning. When any of the workgro...
CVE-2026-53140
The CVE-2026-53140 issue pertains to the Linux kernel drm/v3d driver. A fault in v3d_rewrite_csd_job_wg_counts_from_indirect() maps both the indirect buffer and the workgroup buffer and, if any workgroup count read from the buffer is zero, the cleanup is skipped on an early exit, leaking the virt...
CVE-2026-53139
CVE-2026-53139 concerns the Linux kernel drm/v3d path where a compute shader dispatch with zeroed workgroup counts (CFG0..CFG2) could be mishandled; the fix ensures the indirect CSD job is not submitted when any dimension is zero, causing the dispatch to complete as a no-op. Connected sources sho...
CVE-2026-53139 drm/v3d: Skip CSD when it has zeroed workgroups
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...
CVE-2026-53139 drm/v3d: Skip CSD when it has zeroed workgroups
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...
PT-2026-52235
Name of the Vulnerable Software and Affected Versions Linux kernel affected versions not specified Description An issue exists in the drm/v3d component where a compute shader dispatch CSD may be initiated with zero workgroup counts in the CFG0, CFG1, or CFG2 registers. This occurs during indirect...