86 matches found
Asura Game Engine buffer overflow
No description provided...
gMotor2 Game Engine - Multiple Vulnerabilities
gMotor2 Game Engine - Multiple Vulnerabilities source: https://www.securityfocus.com/bid/25358/info The gMotor2 game engine is prone to multiple code-execution and denial-of-service vulnerabilities. Four vulnerabilities were reported. These vulnerabilities may be triggered by malicious client...
gMotor2 Game Engine - Multiple Vulnerabilities
source: https://www.securityfocus.com/bid/25358/info The gMotor2 game engine is prone to multiple code-execution and denial-of-service vulnerabilities. Four vulnerabilities were reported. These vulnerabilities may be triggered by malicious client requests to games that use the affected engine,...
Quake 3 game engine buffer overflow
Buffer overflow on oversized compressed packet...
Quake 3 Engine - CL_ParseDownload Remote Buffer Overflow
Quake 3 Engine - CLParseDownload Remote Buffer Overflow // source: https://www.securityfocus.com/bid/18271/info // // The Quake 3 engine is susceptible to a remote buffer-overflow vulnerability. This issue is due to the application's failure to properly bounds-check user-supplied data before...
Multiple Raydium game engine security vulnerabilities
Buffer overflows, format string vulnerabilities, DoS conditions in both server and client parts...
[Full-disclosure] Multiple vulnerabilities in Raydium rev 309
Luigi Auriemma Application: Raydium http://raydium.org Versions: = SVN revision 309 newer versions can be vulnerable to some of the bugs which are still unfixed Platforms: Windows, nix, BSD and others Bugs: A buffer-overflow in raydiumlog and raydiumconsolelineadd B format string in raydiumlog C...
csDoom / Vavoom / Zdaemon / Doomsday / Skulltag Doom clone game engines multiple vulnerabilities
Buffer overflows, format string vulnerabilities, DoS confitions...
[SECURITY] [DSA 856-1] New py2play packages fix arbitrary code execution
-------------------------------------------------------------------------- Debian Security Advisory DSA 856-1 [email protected] http://www.debian.org/security/ Martin Schulze October 10th, 2005 http://www.debian.org/security/faq -...
p2play game engine code execution
It's possiblt to execute code thorugh object pickles...
CVE-2004-2361
Digital Reality game engine, as used in Haegemonia 1.0 through 1.0.7 and Desert Rats vs. Afrika Korps 1.0, allows remote attackers to cause a denial of service crash via a chat message with a large message size, which triggers an out-of-bounds read...
CVE-2004-2361
The CVE-2004-2361 issue affects the Digital Reality game engine as used in Haegemonia 1.0–1.0.7 and Desert Rats vs. Afrika Korps 1.0. A remote attacker can cause a crash (DoS) by sending a chat message with an oversized payload, triggering an out-of-bounds read. The available documents do not pro...
CVE-2004-2077
Nadeo Game Engine for Nadeo TrackMania and Nadeo Virtual Skipper 3 allows remote attackers to cause a denial of service server crash via malformed data to TCP port 2350, possibly due to long values or incorrect size fields...
CVE-2004-2077
The CVE-2004-2077 entry affects Nadeo Game Engine used by TrackMania and Nadeo Virtual Skipper 3. It describes a remote denial-of-service condition caused by malformed data sent to TCP port 2350, with a suggested root cause of long values or incorrect size fields. The available connected sources ...
FUN labs Game Engine - Multiple Remote Denial of Service Vulnerabilities
FUN labs Game Engine - Multiple Remote Denial of Service Vulnerabilities source: https://www.securityfocus.com/bid/12862/info Multiple FUN labs games are affected by remote denial of service vulnerabilities. A remote attacker can cause a game server to stop responding by sending an empty UDP...
FUN labs Game Engine - Multiple Remote Denial of Service Vulnerabilities
source: https://www.securityfocus.com/bid/12862/info Multiple FUN labs games are affected by remote denial of service vulnerabilities. A remote attacker can cause a game server to stop responding by sending an empty UDP packet. Another vulnerability can allow a remote attacker to send a malformed...
CVE-2004-0278
Ratbag game engine, as used in products such as Dirt Track Racing, Leadfoot, and World of Outlaws Spring Cars, allows remote attackers to cause a denial of service CPU consumption via a TCP packet that specifies the length of data to read and then sends a second TCP packet that contains less data...
Monolith Lithtech Game Engine - Multiple Remote Format String Vulnerabilities
Monolith Lithtech Game Engine - Multiple Remote Format String Vulnerabilities // source: https://www.securityfocus.com/bid/11610/info Lithtech game engine is prone to multiple remote format-string vulnerabilities because of incorrect usage of 'printf'-type functions. Format specifiers can be...
Monolith Lithtech Game Engine - Multiple Remote Format String Vulnerabilities
// source: https://www.securityfocus.com/bid/11610/info Lithtech game engine is prone to multiple remote format-string vulnerabilities because of incorrect usage of 'printf'-type functions. Format specifiers can be supplied directly to vulnerable functions from external data. A denial-of-service...
CVE-2004-0278
The Ratbag game engine (used in Dirt Track Racing, Leadfoot, World of Outlaws Spring Cars) is vulnerable to a remote denial-of-service through crafted TCP traffic: a packet declaring a data length followed by a second packet with less data triggers the engine to repeatedly poll the socket, consum...