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NVD
NVD
•added 2006/05/08 11:02 p.m.•24 views

CVE-2006-2236

Buffer overflow in the Quake 3 Engine, as used by 1 ET 2.60, 2 Return to Castle Wolfenstein 1.41, and 3 Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command...

7.6CVSS7.6AI score0.0759EPSS
SaveExploits2References9
OSV
OSV
•added 2006/05/08 11:02 p.m.•12 views

CVE-2006-2236

Buffer overflow in the Quake 3 Engine, as used by 1 ET 2.60, 2 Return to Castle Wolfenstein 1.41, and 3 Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command...

7.9AI score
SaveExploits0References10
CVE
CVE
•added 2006/05/08 11:00 p.m.•80 views

CVE-2006-2236

The CVE-2006-2236 issue affects the Quake 3 engine as used in ET 2.60, Return to Castle Wolfenstein 1.41, and Quake III Arena 1.32b, caused by a boundary handling error in the remapShader command that leads to a buffer overflow. This allows a remote attacker to execute arbitrary commands on affec...

7.6CVSS7.5AI score0.0759EPSS
SaveExploits2References9Affected Software4
Debian CVE
Debian CVE
•added 2006/05/08 11:00 p.m.•64 views

CVE-2006-2236

Buffer overflow in the Quake 3 Engine, as used by 1 ET 2.60, 2 Return to Castle Wolfenstein 1.41, and 3 Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command...

7.6CVSS7.4AI score0.0759EPSS
SaveExploits2
Cvelist
Cvelist
•added 2006/05/08 11:00 p.m.•49 views

CVE-2006-2236

Buffer overflow in the Quake 3 Engine, as used by 1 ET 2.60, 2 Return to Castle Wolfenstein 1.41, and 3 Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command...

7.5AI score0.0759EPSS
SaveExploits2References9
seebug.org
seebug.org
•added 2006/05/05 12:00 a.m.•26 views

Quake 3 Engine 1.32b R_RemapShader() Remote Client BoF Exploit

No description provided by source. // remapthis.c - "RRemapShader" q3 engine 1.32b client remote bof exploit // by landser - landser at hotmail.co.il // // this code works as a preloaded shared library on a game server, // it hooks two functions on the running server: // svcdirectconnect that is...

7.1AI score
SaveExploits0
securityvulns
securityvulns
•added 2005/04/03 12:00 a.m.•49 views

In-game players kicking in the Quake 3 engine

Luigi Auriemma Application: Quake 3 engine http://www.idsoftware.com Vulnerables: - Call of Duty = 1.5 - Call of Duty: United Offensive = 1.51 - Quake III Arena = 1.32 - Return to Castle Wolfenstein = 1.41 - Soldier of Fortune II: Double Helix = 1.03 - Star Wars Jedi Knight II: Jedi Outcast = 1.0...

SaveExploits0
exploitpack
exploitpack
•added 2005/02/24 12:00 a.m.•32 views

Soldier of Fortune 2 1.03 - cl_guid Server Crash

Soldier of Fortune 2 1.03 - clguid Server Crash / by Luigi Auriemma / include include include include / Quake 3 engine Huffman algorithm 0.2 ALL the code comes from the Q3fusion project of Andrey Nazarov: http://sourceforge.net/projects/q3fusion/ I have simply modified some variables and the...

0.2AI score
SaveExploits0
Cvelist
Cvelist
•added 2005/02/16 5:00 a.m.•41 views

CVE-2005-0430

The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service shutdown game server and possibly crash the server via a long infostring, possibly triggering a buffer overflow...

6.8AI score0.07516EPSS
SaveExploits1References3
securityvulns
securityvulns
•added 2005/02/14 12:00 a.m.•142 views

Infostring crash and shutdown in the Quake 3 engine

Luigi Auriemma Application: Quake 3 engine http://www.idsoftware.com Games: - Call of Duty = 1.5 - Call of Duty: United Offensive = 1.51 - Heavy Metal: F.A.K.K.2 = 1.02 - Quake III Arena = 1.32 - Return to Castle Wolfenstein = 1.41 - Soldier of Fortune II: Double Helix = 1.03 - Star Trek Voyager:...

0.6AI score
SaveExploits0
NVD
NVD
•added 2005/02/12 5:00 a.m.•25 views

CVE-2005-0430

The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service shutdown game server and possibly crash the server via a long infostring, possibly triggering a buffer overflow...

5CVSS6.8AI score0.07516EPSS
SaveExploits1References3
exploitpack
exploitpack
•added 2005/02/12 12:00 a.m.•25 views

Quake 3 Engine - Infostring Crash and Shutdown

Quake 3 Engine - Infostring Crash and Shutdown / by Luigi Auriemma / include include include ifdef WIN32 include / Header file used for manage errors in Windows It support socket and errno too this header replace the previous sockerrX.h / include include void stderrvoid char error;...

7.4AI score
SaveExploits0
seebug.org
seebug.org
•added 2005/02/12 12:00 a.m.•32 views

Quake 3 Engine Infostring Crash and Shutdown Exploit

No description provided by source. / by Luigi Auriemma / include stdio.h include stdlib.h include string.h ifdef WIN32 include winsock.h / Header file used for manage errors in Windows It support socket and errno too this header replace the previous sockerrX.h / include string.h include errno.h...

7.1AI score
SaveExploits0
zdt
zdt
•added 2005/02/12 12:00 a.m.•28 views

Quake 3 Engine Infostring Crash and Shutdown Exploit

Exploit for unknown platform in category dos / poc ==================================================== Quake 3 Engine Infostring Crash and Shutdown Exploit ==================================================== / by Luigi Auriemma / include include include ifdef WIN32 include / Header file used fo...

7AI score
SaveExploits0
Exploit DB
Exploit DB
•added 2005/02/12 12:00 a.m.•52 views

Quake 3 Engine - Infostring Crash and Shutdown

/ by Luigi Auriemma / include include include ifdef WIN32 include / Header file used for manage errors in Windows It support socket and errno too this header replace the previous sockerrX.h / include include void stderrvoid char error; switchWSAGetLastError case 10004: error = "Interrupted system...

5CVSS5.8AI score0.07516EPSS
SaveExploits1
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