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Steam vulnerabilities allowed remote take over of users’ computers
By Waqas In total, CheckPoint researchers found 4 vulnerabilities all allowing attackers to harm Steam and those using 3rd party game server. This is a post from HackRead.com Read the original post: Steam vulnerabilities allowed remote take over of users computers...
Valve's Steam Server Bugs Could've Let Hackers Hijack Online Games
Critical flaws in a core networking library powering Valve's online gaming functionality could have allowed malicious actors to remotely crash games and even take control over affected third-party game servers. "An attacker could remotely crash an opponent's game client to force a win or even...
Ta-da Accelerator Denial of Service Vulnerability
Ta da Accelerator is a game gas pedal software. A denial of service vulnerability exists in DaDa Accelerator version 5.6.19.816. An attacker could exploit the vulnerability through a specially crafted program to cause a computer crash...
Fighting Fish PC client suffers from dll hijacking vulnerability
Douyu PC client is a game video live streaming software. A dll hijacking vulnerability exists in Douyu PC client. An attacker can exploit this vulnerability to execute malicious code...
CVE-2020-23735
In Saibo Cyber Game Accelerator 3.7.9 there is a local privilege escalation vulnerability. Attackers can use the constructed program to increase user privileges...
Privilege escalation
In Saibo Cyber Game Accelerator 3.7.9 there is a local privilege escalation vulnerability. Attackers can use the constructed program to increase user privileges...
CVE-2020-23735
Technical details on CVE-2020-23735 are not publicly provided in the supplied documents; no concrete exploit specifics, affected versions, or fixes are present. Monitor for updates.
CVE-2020-23735
In Saibo Cyber Game Accelerator 3.7.9 there is a local privilege escalation vulnerability. Attackers can use the constructed program to increase user privileges...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
Heap overflow
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve’s Game Networking Sockets (Steam Sockets) prior to v1.2.0 is affected by CVE-2020-6017 due to SNP_ReceiveUnreliableSegment() mishandling long unreliable segments when plain-text messages are enabled, causing a heap-based buffer overflow that can lead to memory corruption and potential remot...
Valvesoftware GameNetworkingSockets Buffer Error Vulnerability
Valvesoftware GameNetworkingSockets is a transport layer support software for game delivery data from Valvesoftware USA. A buffer error vulnerability exists in Valve Game Networking Sockets versions prior to 1.2.0, which stems from a network socket incorrectly handling long unreliable segments in...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
Stack overflow
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
CVE-2020-6018 affects Valve's Game Networking Sockets
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...