7.8 High
CVSS2
Attack Vector
NETWORK
Attack Complexity
LOW
Authentication
NONE
Confidentiality Impact
NONE
Integrity Impact
NONE
Availability Impact
COMPLETE
AV:N/AC:L/Au:N/C:N/I:N/A:C
0.029 Low
EPSS
Percentile
90.9%
The multiplayer engine in Wesnoth 1.2.x before 1.2.7 and 1.3.x before 1.3.9
allows remote servers to cause a denial of service (crash) via a long
message with multibyte characters that can produce an invalid UTF-8 string
after it is truncated, which triggers an uncaught exception, involving the
truncate_message function in server/server.cpp. NOTE: this issue affects
both clients and servers.