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suseSuseOPENSUSE-SU-2022:10096-1
HistoryAug 24, 2022 - 12:00 a.m.

Security update for freeciv (important)

2022-08-2400:00:00
lists.opensuse.org
15

An update that fixes one vulnerability is now available.

Description:

This update for freeciv fixes the following issues:

  • update to 3.0.3 (boo#1202548, CVE-2022-6083):

  • update to 3.0.2:

  • update to 3.0.1:

  • update to 3.0.0:

  • update to 2.6.6:

  • update to 2.6.5:

  • Update to 2.6.4:

  • update to 2.6.3:

    • see http://www.freeciv.org/wiki/NEWS-2.6.3
    • Fixed trouble when a new city is founded to the ruins of a former
      city, and that new city establish a trade route with a player who had
      seen former city, and is unaware that it had been destroyed HRM#871606
    • Fixed a case where shared vision did not completely update recipient’s
      map HRM#846106
    • Fixed a bug where one could paradrop to peaceful nation’s territory
      after continuing game from an old savegame HRM#879084
    • Fixed a bug causing game sometimes to tell wrong reason of why an
      action failed HRM#879880
    • Cease fire no longer runs out with an already dead player, making his
      former allies to hate the alive party of the treaty HRM#879055
    • Made server not to end in a infinite loop after loading savegame with
      too high phase number. Such a savegame was reported to be created
      after spaceship was launched but game was still continued HRM#815196
    • Unified writing of the city name Washington-on-the-Brazos between
      rulesets, so it doesn’t appear multiple times in the same game in a
      bit different form HRM#867817
    • Stealth units are no longer erroneously hidden even from allies
      HRM#764976
    • Placing initial units is now done in shuffled player order HRM#850656
    • Corrupt worker tasks are cleared. Those can originate, e.g., from
      buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938
    • In a ruleset, such as civ2civ3, where caravans can help building
      wonder in a foreign city, refresh city info of the city owner when one
      does HRM#907977
    • Display of success probabilities for diplomats was off when targeting
      stack of units instead of individual unit HRM#859761
    • Fixed pillaging of extras that are caused by something else than
      player actions. For the fix to work, both server and client must be at
      least version 2.6.3 HRM#861508
    • Civilian unit trying to paradrop to an enemy city dies HRM#870004
    • Prevented dead player from getting techs via Tech_Parasite effect.
      This caused trouble in alien ruleset where Tech_Parasite is granted by
      a tech HRM#873692
    • Improved support of CityTile requirement type HRM#877780
    • Fixed trouble preventing Small Wonders from working as impr_reqs for
      units HRM#884993
    • Corrected success probability shown by action dialog when it depends
      on a special kind of road HRM#897490
    • The included Lua engine has been upgraded from 5.3.5 to 5.3.6.
      HRM#889425
  • update to 2.6.2.1:

    • Fixed server crash when unit with zero move_rate is transformed
    • Fixed crashes when using Direction objects in lua scripts
    • Fixed crash when chatline text had opening tag without closing tag
    • Fixes to the Qt client
    • Updated translations
    • Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch )
    • Documentation updates

Patch Instructions:

To install this openSUSE Security Update use the SUSE recommended installation methods
like YaST online_update or “zypper patch”.

Alternatively you can run the command listed for your product:

  • openSUSE Backports SLE-15-SP3:

    zypper in -t patch openSUSE-2022-10096=1

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