An update that fixes four vulnerabilities is now available.
Description:
This update for teeworlds fixes the following issues:
-
CVE-2019-10879: An integer overflow in CDataFileReader::Open() could
have lead to a buffer overflow and possibly remote code execution,
because size-related multiplications were mishandled. (boo#1131729)
-
CVE-2019-10878: A failed bounds check in CDataFileReader::GetData() and
CDataFileReader::ReplaceData() and related functions could have lead to
an arbitrary free and out-of-bounds pointer write, possibly resulting in
remote code execution.
-
CVE-2019-10877: An integer overflow in CMap::Load() could have lead to a
buffer overflow, because multiplication of width and height were
mishandled.
-
CVE-2018-18541: Connection packets could have been forged. There was no
challenge-response involved in the connection build up. A remote
attacker could have sent connection packets from a spoofed IP address
and occupy all server slots, or even use them for a reflection attack
using map download packets. (boo#1112910)
-
Update to version 0.7.3.1
- Colorful gametype and level icons in the browser instead of grayscale.
- Add an option to use raw mouse inputs, revert to (0.6) relative mode
by default.
- Demo list marker indicator.
- Restore ingame Player and Tee menus, add a warning that a reconnect is
needed.
- Emotes can now be cancelled by releasing the mouse in the middle of
the circle.
- Improve add friend text.
- Add a confirmation for removing a filter
- Add a “click a player to follow” hint
- Also hint players which key they should press to set themselves ready.
- fixed using correct array measurements when placing egg doodads
- fixed demo recorder downloaded maps using the sha256 hash
- show correct game release version in the start menu and console
- Fix platform-specific client libraries for Linux
- advanced scoreboard with game statistics
- joystick support (experimental!)
- copy paste (one-way)
- bot cosmetics (a visual difference between players and NPCs)
- chat commands (type / in chat)
- players can change skin without leaving the server (again)
- live automapper and complete rules for 0.7 tilesets
- audio toggling HUD
- an Easter surprise…
- new gametypes: “last man standing” (LMS) and “last team standing”
(LTS). survive by your own or as a team with limited weaponry
- 64 players support. official gametypes are still restricted to 16
players maximum but allow more spectators
- new skin system. build your own skins based on a variety of provided
parts
- enhanced security. all communications require a handshake and use a
token to counter spoofing and reflection attacks
- new maps: ctf8, dm3, lms1. Click to discover them!
- animated background menu map: jungle, heavens (day/night themes,
customisable in the map editor)
- new design for the menus: added start menus, reworked server browser,
settings
- customisable gametype icons (browser). make your own!
- chat overhaul, whispers (private messages)
- composed binds (ctrl+, shift+, alt+)
- scoreboard remodelled, now shows kills/deaths
- demo markers
- master server list cache (in case the masters are unreachable)
- input separated from rendering (optimisation)
- upgrade to SDL2. support for multiple monitors, non-english keyboards,
and more
- broadcasts overhaul, optional colours support
- ready system, for competitive settings
- server difficulty setting (casual, competitive, normal), shown in the
browser
- spectator mode improvements: follow flags, click on players
- bot flags for modified servers: indicate NPCs, can be filtered out in
the server browser
- sharper graphics all around (no more tileset_borderfix and dilate)
- refreshed the HUD, ninja cooldown, new mouse cursor
- mapres update (higher resolution, fixes…)
Patch Instructions:
To install this openSUSE Security Update use the SUSE recommended installation methods
like YaST online_update or “zypper patch”.
Alternatively you can run the command listed for your product: