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source: http://www.securityfocus.com/bid/8299/info Half-Life Client has been reported prone to a remotely exploitable buffer overflow condition. The issue presents itself in the client connection routine, used by the client to negotiate a connection to the Half-Life game server. Due to a lack of sufficient bounds checking performed on both the parameter and value of data transmitted from the game server to the client, a malicious server may execute arbitrary code on an affected client. http://www.exploit-db.com/sploits/22967.zip