521 matches found
Valve Steam 缓冲区错误漏洞
Valve Steam is a suite of game distribution management platforms from Valve Corporation in the United States. The platform provides digital rights management, multiplayer, streaming, and social networking services. A buffer overflow vulnerability exists in Valve Steam version 2021-04-10 and earli...
PT-2021-18753 · Valve · Valve Steam +1
Name of the Vulnerable Software and Affected Versions: Valve Steam through 2021-04-10 Description: The issue allows remote authenticated users to execute arbitrary code because of a buffer overflow that occurs for a Steam invite after one click when a Source engine game is installed. This is...
Valve: Big Picture web browser leaks login cookies and discloses sensitive information (may lead to account takeover)
Researcher reported an issue where certain secure cookies would be included in a web request initiated through Steam Big Picture mode that was initially to a trusted origin but subsequently forwarded to a site on a different origin...
Critical Steam Flaws Could Let Gamers Crash Opponents’ Computers
Game developer Valve has fixed critical four bugs in its popular Steam online game platform. If exploited, the flaws could allow a remote attacker to crash an opponent’s game client, take over the computer – and hijack all computers connected to a third-party game server. Steam is utilized by mor...
Valve's Steam Server Bugs Could've Let Hackers Hijack Online Games
Critical flaws in a core networking library powering Valve's online gaming functionality could have allowed malicious actors to remotely crash games and even take control over affected third-party game servers. "An attacker could remotely crash an opponent's game client to force a win or even...
Valve's Steam Server Bugs Could've Let Hackers Hijack Online Games
Critical flaws in a core networking library powering Valve's online gaming functionality could have allowed malicious actors to remotely crash games and even take control over affected third-party game servers. "An attacker could remotely crash an opponent's game client to force a win or even...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
Heap overflow
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNPReceiveUnreliableSegment when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code...
CVE-2020-6017
Valve’s Game Networking Sockets (Steam Sockets) prior to v1.2.0 is affected by CVE-2020-6017 due to SNP_ReceiveUnreliableSegment() mishandling long unreliable segments when plain-text messages are enabled, causing a heap-based buffer overflow that can lead to memory corruption and potential remot...
Valvesoftware GameNetworkingSockets Buffer Error Vulnerability
Valvesoftware GameNetworkingSockets is a transport layer support software for game delivery data from Valvesoftware USA. A buffer error vulnerability exists in Valve Game Networking Sockets versions prior to 1.2.0, which stems from a network socket incorrectly handling long unreliable segments in...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
Stack overflow
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
CVE-2020-6018
CVE-2020-6018 affects Valve's Game Networking Sockets
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AESGCMDecryptContext::Decrypt when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution...
Valvesoftware GameNetworkingSockets Buffer Error Vulnerability
Valvesoftware GameNetworkingSockets is a transport layer support software for games to pass data from Valvesoftware USA. A security vulnerability exists in Valve Game Networking Sockets versions prior to 1.2.0, which stems from the incorrect handling of long encrypted messages in...
CVE-2020-6016
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...
CVE-2020-6016
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNPReceiveUnreliableSegment, leading to a Heap-Based Buffer Underflow and a free of memory not from the heap, resulting in a memory corruption and probably even a remot...