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added 2010/07/06 12:0 a.m.30 views

Unreal Engine 2.5 - 'UpdateConnectingMessage()' Remote Stack Buffer Overflow (PoC)

source: https://www.securityfocus.com/bid/41424/info Unreal Engine is prone to a remote stack-based buffer-overflow vulnerability because it fails to properly bounds-check messages before copying them to an insufficiently sized memory buffer. Successful exploits can allow remote attackers to...

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