Google Chrome - Swiftshader Blitting Floating-Point Precision Errors
getInternalFormat == FORMATNULL return; ifblitReactorsource, sourceRect, dest, destRect, options return; SliceRectF sRect = sourceRect; SliceRect dRect = destRect; bool flipX = destRect.x0 destRect.x1; bool flipY = destRect.y0 destRect.y1; ifflipX swapdRect.x0, dRect.x1; swapsRect.x0, sRect.x1;...