28 matches found
EUVD-2019-17110
Malware in sbrugna...
Buffer Over-read
Simple DirectMedia Layer SDL is heap-based buffer over-read. It is possible due to a flaw in IMAADPCMdecode in audio/SDLwave.c...
Buffer Over-read
Simple DirectMedia Layer SDL is heap-based buffer over-read. It is possible due to a flaw in IMAADPCMnibble in audio/SDLwave.c...
SDL: heap-based buffer over-read in InitIMA_ADPCM in audio/SDL_wave.c
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitIMAADPCM in audio/SDLwave.c...
[ASA-201910-8] sdl: arbitrary code execution
Arch Linux Security Advisory ASA-201910-8 ========================================= Severity: High Date : 2019-10-11 CVE-ID : CVE-2019-7572 CVE-2019-7573 CVE-2019-7574 CVE-2019-7575 CVE-2019-7576 CVE-2019-7577 CVE-2019-7578 CVE-2019-7635 CVE-2019-7636 CVE-2019-7637 CVE-2019-7638 CVE-2019-13616...
SUSE SLED15 / SLES15 Security Update : SDL2 (SUSE-SU-2019:2463-1)
This update for SDL2 fixes the following issues : Security issues fixed : CVE-2019-13616: Fixed heap-based buffer over-read in BlitNtoN in video/SDLblitN.c bsc1141844. CVE-2019-13626: Fixed integer overflow in IMAADPCMdecode in audio/SDLwave.c bsc1142031. Note that Tenable Network Security has...
Heap overflow
SDL Simple DirectMedia Layer 2.x through 2.0.9 has a heap-based buffer over-read in FillIMAADPCMblock, caused by an integer overflow in IMAADPCMdecode in audio/SDLwave.c...
openSUSE: Security Advisory for SDL (openSUSE-SU-2019:1223-1)
The remote host is missing an update for the Copyright C 2019 Greenbone Networks GmbH Some text descriptions might be excerpted from a referenced sources, and are Copyright C by the respective right holders. SPDX-License-Identifier: GPL-2.0-or-later This program is free software; you can...
CVE-2019-7576
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c outside the wNumCoef loop...
CVE-2019-7573
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c inside the wNumCoef loop...
SDL (Simple DirectMedia Layer) Buffer Overflow Vulnerability (CNVD-2019-29171)
Simple DirectMedia Layer SDL is a multi-platform library for accessing low-level hardware and graphics and providing support for games, software and emulators. A heap-based buffer overflow vulnerability exists in the 'InitMSADPCM' function of the audio/SDLwave.c file in SDL versions prior to 1.2....
SDL (Simple DirectMedia Layer) Buffer Overflow Vulnerability (CNVD-2019-29172)
Simple DirectMedia Layer SDL is a multi-platform library for accessing low-level hardware and graphics and providing support for games, software and emulators. A buffer overflow vulnerability exists in the 'IMAADPCMnibble' function of the audio / SDLwave.c file in SDL versions prior to 1.2.15 and...
ALPINE-CVE-2019-7578
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitIMAADPCM in audio/SDLwave.c...
CVE-2019-7575
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MSADPCMdecode in audio/SDLwave.c...
CVE-2019-7574
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMAADPCMdecode in audio/SDLwave.c...
Heap overflow
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MSADPCMdecode in audio/SDLwave.c...
DEBIAN-CVE-2019-7576
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c outside the wNumCoef loop...
Heap overflow
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitIMAADPCM in audio/SDLwave.c...
Buffer overflow
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in SDLLoadWAVRW in audio/SDLwave.c...
Heap overflow
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c outside the wNumCoef loop...