31 matches found
Scorched 3D <= 39.1 - Multiple Vulnerabilities (All-in-One) (PoC)
No description provided by source. / by Luigi Auriemma / include stdio.h include stdlib.h include string.h include stdarg.h include time.h include zlib.h ifdef WIN32 include winsock.h / Header file used for manage errors in Windows It support socket and errno too this header replace the previous...
Gentoo Security Advisory GLSA 200511-12 (scorched3d)
The remote host is missing updates announced in advisory GLSA 200511-12. OpenVAS Vulnerability Test $ Description: Auto generated from Gentoo's XML based advisory Authors: Thomas Reinke Copyright: Copyright c 2008 E-Soft Inc. http://www.securityspace.com Text descriptions are largely excerpted fr...
Gentoo Security Advisory GLSA 200404-12 (scorched3d)
The remote host is missing updates announced in advisory GLSA 200404-12. OpenVAS Vulnerability Test $ Description: Auto generated from Gentoo's XML based advisory Authors: Thomas Reinke Copyright: Copyright c 2008 E-Soft Inc. http://www.securityspace.com Text descriptions are largely excerpted fr...
Gentoo Security Advisory GLSA 200511-12 (scorched3d)
The remote host is missing updates announced in advisory GLSA 200511-12. SPDX-FileCopyrightText: 2008 E-Soft Inc. Some text descriptions might be excerpted from a referenced sources, and are Copyright C by the respective right holders. SPDX-License-Identifier: GPL-2.0-only ifdescription...
Scorched 3D: Multiple vulnerabilities
Background Scorched 3D is a clone of the classic "Scorched Earth" DOS game, adding features like a 3D island environment and Internet multiplayer capabilities. Description Luigi Auriemma discovered multiple flaws in the Scorched 3D game server, including a format string vulnerability and several...
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...
CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
DEBIAN-CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
CVE-2005-3486
CVE-2005-3486 affects Scorched 3D 39.1 (bf) and earlier. The vulnerability is a format-string issue in the game server components, including GLConsole::addLine, ServerCommon::sendString, and ServerCommon::serverLog, which can allow remote code execution. Public advisories (Gentoo GLSA 200511-12, ...
CVE-2005-3488
The CVE-2005-3488 entry concerns Scorched 3D version 39.1 (bf) and earlier. A remote attacker could cause a denial of service by sending a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp, leading to a long loop and server hang. Public sources identify this vulne...
CVE-2005-3487
CVE-2005-3487 affects Scorched 3D 39.1 (bf) and earlier. Multiple buffer overflows allow remote attackers to execute arbitrary code via (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog, (4) a long command handled poorly in ComsMessageHandler.cpp when generating an...
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...