7 matches found
CVE-2026-90556
Freeciv versions before 3.2.6 contain a heap buffer overflow in worklistload when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements. Attackers can craft malicious savegame files that write past the entries array into adjacent heap-allocated...
CVE-2026-90556
Freeciv versions before 3.2.6 contain a heap buffer overflow in worklistload when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements. Attackers can craft malicious savegame files that write past the entries array into adjacent heap-allocated...
CVE-2026-90556 Freeciv before 3.2.6 Heap Buffer Overflow via worklist_load
Freeciv versions before 3.2.6 contain a heap buffer overflow in worklistload when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements. Attackers can craft malicious savegame files that write past the entries array into adjacent heap-allocated...
EUVD-2026-76901
Freeciv versions before 3.2.6 contain a heap buffer overflow in worklistload when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements. Attackers can craft malicious savegame files that write past the entries array into adjacent heap-allocated...
CVE-2026-90556
Freeciv versions before 3.2.6 contain a heap buffer overflow in worklist_load() during savegame file processing. The root cause is a fixed array bound of 64 elements that is not validated against the declared worklist length in the file, allowing an attacker to craft a malicious savegame that wri...
CVE-2026-90557: Out-of-bounds Read
Freeciv versions 3.1.0 through 3.2.5 contain an out-of-bounds read vulnerability in sgloadplayerunit when processing savegame files with invalid unit activity indices. An attacker can craft a malicious savegame file with an out-of-range activity index that bypasses bounds checking and causes a...
CVE-2026-90556: Heap-based Buffer Overflow
Freeciv versions before 3.2.6 contain a heap buffer overflow in worklistload when processing savegame files with declared worklist lengths exceeding the fixed array bound of 64 elements. Attackers can craft malicious savegame files that write past the entries array into adjacent heap-allocated...