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osv
osv
added 2020/06/23 10:15 a.m.6 views

CVE-2020-14939

An issue was discovered in savestructinternal.c in FreedroidRPG 1.0rc2. Saved game files are composed of Lua scripts that recover a game's state. A file can be modified to put any Lua code inside, leading to arbitrary code execution while loading...

7.8CVSS7.5AI score
Exploits0References2
ubuntucve
ubuntucve
added 2020/06/23 10:15 a.m.34 views

CVE-2020-14939

An issue was discovered in savestructinternal.c in FreedroidRPG 1.0rc2. Saved game files are composed of Lua scripts that recover a game's state. A file can be modified to put any Lua code inside, leading to arbitrary code execution while loading...

7.8CVSS7.2AI score0.01311EPSS
Exploits1References3
debiancve
debiancve
added 2020/06/23 9:57 a.m.28 views

CVE-2020-14938

An issue was discovered in map.c in FreedroidRPG 1.0rc2. It assumes lengths of data sets read from saved game files. It copies data from a file into a fixed-size heap-allocated buffer without size verification, leading to a heap-based buffer overflow...

9.8CVSS9.5AI score0.01375EPSS
Exploits1
debiancve
debiancve
added 2020/06/23 9:56 a.m.34 views

CVE-2020-14939

An issue was discovered in savestructinternal.c in FreedroidRPG 1.0rc2. Saved game files are composed of Lua scripts that recover a game's state. A file can be modified to put any Lua code inside, leading to arbitrary code execution while loading...

7.8CVSS7.8AI score0.01311EPSS
Exploits1
debian
debian
added 2015/08/22 9:19 a.m.42 views

[SECURITY] [DLA 297-1] wesnoth-1.8 security update

Package : wesnoth-1.8 Version : 1:1.8.5-1+deb6u2 CVE ID : CVE-2015-5069 CVE-2015-5070 Wesnoth implements a text preprocessing language that is used in conjunction with its own game scripting language. It also has a built-in Lua interpreter and API. Both the Lua API and the preprocessor make use o...

4.3CVSS4.2AI score0.01715EPSS
Exploits0
archlinux
archlinux
added 2015/07/03 12:0 a.m.28 views

wesnoth: information leakage

Wesnoth implements a text preprocessing language that is used in conjunction with its own game scripting language. It also has a built-in Lua interpreter and API. Both the Lua API and the preprocessor make use of the same function filesystem::getwmllocation to resolve file paths so that only...

1.4AI score0.01715EPSS
Exploits0References4
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