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EUVD
EUVD
•added 2025/10/07 12:30 a.m.•18 views

EUVD-2007-5347

Malware in sbrugna...

5CVSS6.4AI score0.02543EPSS
SaveExploits0References8
Prion
Prion
•added 2007/10/30 7:46 p.m.•26 views

Code injection

Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service failed assertion and daemon crash via a large packet to TCP or UDP port 48000...

5CVSS7.2AI score0.01755EPSS
SaveExploits1References6Affected Software1
NVD
NVD
•added 2007/10/30 7:46 p.m.•27 views

CVE-2007-5711

Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service failed assertion and daemon crash via a large packet to TCP or UDP port 48000...

5CVSS6.7AI score0.01755EPSS
SaveExploits1References6
Cvelist
Cvelist
•added 2007/10/30 7:00 p.m.•39 views

CVE-2007-5711

Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service failed assertion and daemon crash via a large packet to TCP or UDP port 48000...

6.7AI score0.01755EPSS
SaveExploits1References6
CVE
CVE
•added 2007/10/30 7:00 p.m.•59 views

CVE-2007-5711

The CVE-2007-5711 entry concerns Massive Entertainment’s World in Conflict (versions 1.001 and earlier). The vulnerability allows remote attackers to cause a denial-of-service (via a large packet) by targeting TCP or UDP port 48000. The provided documents do not include concrete exploitation vect...

5CVSS6.7AI score0.01755EPSS
SaveExploits1References6Affected Software1
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2007/10/30 12:00 a.m.•4 views

CVE-2007-5711: Improper Input Validation

Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service failed assertion and daemon crash via a large packet to TCP or UDP port 48000...

5CVSS5.8AI score0.01755EPSS
SaveExploits1References2
securityvulns
securityvulns
•added 2007/10/12 12:00 a.m.•34 views

NULL pointer crash in World in Conflict 1.000

Luigi Auriemma Application: World in Conflict http://www.worldinconflict.com Versions: = 1.000 Platforms: Windows Bug: access to NULL pointer Exploitation: remote, versus server Date: 09 Oct 2007 Author: Luigi Auriemma e-mail: [email protected] web: aluigi.org 1 Introduction 2 Bug 3 The Code 4...

1AI score
SaveExploits0
NVD
NVD
•added 2007/10/11 10:17 a.m.•29 views

CVE-2007-5369

The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service NULL dereference and daemon crash via a string to the VoIP port 52999/tcp with an invalid value in the third byte...

5CVSS6.6AI score0.02543EPSS
SaveExploits0References7
Cvelist
Cvelist
•added 2007/10/11 10:00 a.m.•41 views

CVE-2007-5369

The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service NULL dereference and daemon crash via a string to the VoIP port 52999/tcp with an invalid value in the third byte...

6.6AI score0.02543EPSS
SaveExploits0References7
CVE
CVE
•added 2007/10/11 10:00 a.m.•51 views

CVE-2007-5369

The CVE concerns Massive Entertainment’s World in Conflict (version 1.000 and earlier). The vulnerability stems from the GetMagicNumberString function, where processing a crafted string sent to the VoIP port 52999/tcp can trigger a NULL dereference and cause a daemon crash, resulting in a denial ...

5CVSS6.6AI score0.02543EPSS
SaveExploits0References7Affected Software1
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2007/10/11 12:00 a.m.•9 views

CVE-2007-5369: Undefined Security Weakness

The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service NULL dereference and daemon crash via a string to the VoIP port 52999/tcp with an invalid value in the third byte...

5CVSS5.8AI score0.02543EPSS
SaveExploits0References2
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