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osv_ghsa
osv_ghsa
•added 2026/04/06 10:54 p.m.•24 views

GHSA-F9JP-856V-8642 PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state

Summary When an entity dies, the entity is flagged for despawn, but remains in the World's entity table, meaning it's still accessible by doing World-getEntity$entityId and other methods. The same is true of a player when quitting the server. When a network packet arrives from a client to attack ...

3.7CVSS5.7AI score0.00348EPSS
SaveExploits0References3
Github Security Blog
Github Security Blog
•added 2026/04/06 10:54 p.m.•27 views

PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state

Summary When an entity dies, the entity is flagged for despawn, but remains in the World's entity table, meaning it's still accessible by doing World-getEntity$entityId and other methods. The same is true of a player when quitting the server. When a network packet arrives from a client to attack ...

5.9AI score
SaveExploits0References3Affected Software1
Positive Technologies
Positive Technologies
•added 2026/04/06 12:00 a.m.•7 views

PT-2026-33388

Summary When an entity dies, the entity is flagged for despawn, but remains in the World's entity table, meaning it's still accessible by doing World-getEntity$entityId and other methods. The same is true of a player when quitting the server. When a network packet arrives from a client to attack ...

3.7CVSS5.7AI score
SaveExploits0References4
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