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CVE
added 2026/06/26 3:14 p.m.8 views

CVE-2026-21734

The CVE-2026-21734 reports an out-of-bounds write in the GPU shader compiler library triggered by loading a web page containing unusual GPU shader code. The vulnerability affects the GPU shader compiler process and can lead to a segmentation fault or write-out-of-bounds in the shader compiler, wi...

7.7CVSS5.8AI score0.00118EPSS
Exploits0References1Affected Software1
Cvelist
Cvelist
added 2026/06/26 3:14 p.m.29 views

CVE-2026-21734 GPU DDK - libusc OOB write at TreeRemove during WebGPU shader compilation

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...

0.00118EPSS
Exploits0References1
Vulnrichment
Vulnrichment
added 2026/03/20 10:48 p.m.3 views

CVE-2026-21732 GPU DDK - libusc OOB write at ConvertSwitchToArrayLookupBP during WebGPU shader compilation

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...

5.9AI score0.00288EPSS
Exploits0References1
CVE
CVE
added 2026/03/20 10:48 p.m.12 views

CVE-2026-21732

CVE-2026-21732 affects the GPU shader compiler path used by Imagination Graphics DDK in various disclosures. The issue is described as an out-of-bounds write crash triggered by unusual GPU shader code, specifically when a web page contains shader input that is loaded into the GPU compiler process...

9.6CVSS5.9AI score0.00288EPSS
Exploits0References1Affected Software1
Cvelist
Cvelist
added 2026/03/20 10:48 p.m.22 views

CVE-2026-21732 GPU DDK - libusc OOB write at ConvertSwitchToArrayLookupBP during WebGPU shader compilation

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...

0.00288EPSS
Exploits0References1
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