6 matches found
CVE-2026-19874
A heap-based buffer overflow exists in Konami's Metal Gear Online 3 (specifically version 1.1.2.8 , Steam AppID 287700) due to improper validation of lobby data. The software fails to check if the kick_num field exceeds the capacity of the fixed-length buffer used to store kicked player IDs. An a...
CVE-2026-19874 Konami's Metal Gear Online 3 contains a heap-based buffer overflow
A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kicknum" to determine the number of...
EUVD-2026-64916
A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kicknum" to determine the number of...
CVE-2026-19874 Konami's Metal Gear Online 3 contains a heap-based buffer overflow
A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kicknum" to determine the number of...
Konami's Metal Gear Online 3 contains a heap-based buffer overflow
Overview Konami's Metal Gear Online 3 video game contains a heap-based buffer overflow that can be triggered by an input‑validation vulnerability that allows match hosts to remotely execute arbitrary code on lobby members' machines through specially crafted data. Description Metal Gear Online 3 i...
CVE-2026-19874: Heap-based Buffer Overflow
A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kicknum" to determine the number of...