48 matches found
chromium-browser: Heap buffer overflow in SwiftShader
An incorrect JIT of GLSL shaders in SwiftShader in Google Chrome prior to 72.0.3626.81 allowed a remote attacker to execute arbitrary code via a crafted HTML page...
APPLE-SA-2014-09-17-3 OS X Mavericks 10.9.5 and Security Update 2014-004
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 APPLE-SA-2014-09-17-3 OS X Mavericks 10.9.5 and Security Update 2014-004 OS X Mavericks 10.9.5 and Security Update 2014-004 are now available and address the following: apachemodphp Available for: OS X Mavericks 10.9 to 10.9.4 Impact: Multiple...
CVE-2014-4393
Buffer overflow in the shader compiler in the Intel Graphics Driver subsystem in Apple OS X before 10.9.5 allows remote attackers to execute arbitrary code or cause a denial of service application crash via a crafted GLSL shader...
Buffer overflow
Buffer overflow in the shader compiler in the Intel Graphics Driver subsystem in Apple OS X before 10.9.5 allows remote attackers to execute arbitrary code or cause a denial of service application crash via a crafted GLSL shader...
CVE-2014-4393
CVE-2014-4393 describes a buffer overflow in the Intel Graphics Driver shader compiler on Apple OS X, allowing remote code execution or a denial of service via a crafted GLSL shader. Affected: OS X prior to 10.9.5; root cause: buffer overflow in shader compiler; impact: arbitrary code execution o...
CVE-2014-4393
Buffer overflow in the shader compiler in the Intel Graphics Driver subsystem in Apple OS X before 10.9.5 allows remote attackers to execute arbitrary code or cause a denial of service application crash via a crafted GLSL shader...
Memory corruption
The OpenGL implementation in Apple Mac OS X before 10.7.3 does not properly perform OpenGL Shading Language aka GLSL compilation, which allows remote attackers to execute arbitrary code or cause a denial of service memory corruption and application crash via a crafted program...
CVE-2011-3457
CVE-2011-3457 concerns the OpenGL GLSL shader compilation path in Apple OS X prior to 10.7.3. The issue is described as memory corruption during GLSL shader compilation, which could allow remote code execution or cause a application crash via a crafted program. Public details in connected sources...