1318 matches found
CVE-2004-2371
Multiple Red Storm web-based games, including Ghost Recon 1.4 and earlier, Desert Siege, and The Sum of all Fears 1.1.1.0 and earlier, do not properly check return values from certain functions, which allows remote attackers to cause a denial of service hang via packets that contain text strings...
Server termination in Raknet 2.33 (before 30 May 2005)
Luigi Auriemma Application: Raknet network library http://www.rakkarsoft.com Versions: = 2.33 before 30 May 2005 the bug has been introduced in some recent updates but is not known what is the exact first vulnerable version Platforms: Windows and Unix Bug: server termination and endless loop...
[Full-disclosure] Crash in Stronghold 2 1.2
Luigi Auriemma Application: Stronghold 2 http://www.stronghold2.com Versions: = 1.2 Platforms: Windows Bug: exception/crash Exploitation: remote, versus server Date: 30 May 2005 Author: Luigi Auriemma e-mail: [email protected] web: http://aluigi.altervista.org 1 Introduction 2 Bug 3 The Code 4...
Clever's Games Terminator 3: War of the Machines 1.16 Server - Remote Buffer Overflow
source: https://www.securityfocus.com/bid/13776/info Terminator 3 : War of the Machines server is prone to a buffer overflow vulnerability that may permit remote attackers to execute arbitrary code on a vulnerable system, this may facilitate unauthorized access. This issue arises because the...
CVE-2005-1718
CVE-2005-1718 describes a buffer overflow in LS Games War Times (version 1.03 and earlier) that allows remote attackers to crash the server by sending a long nickname. The issue is confirmed across multiple records (NVD/Red Hat/CVE listing). The connected documents do not provide a patched versio...
CVE-2005-1718
Buffer overflow in LS Games War Times 1.03 and earlier allows remote attackers to cause a denial of service server crash via a long nickname...
CVE-2005-1718
Buffer overflow in LS Games War Times 1.03 and earlier allows remote attackers to cause a denial of service server crash via a long nickname...
CVE-2005-1504
The CVE-2005-1504 entry concerns GameSpy SDK CD-Key Validation Toolkit. The vulnerability is a remote bypass of CD-key validation by sending a spoofed \disc\ command, causing the server to believe the CD key is no longer in use. Affected component: the CD-key validation mechanism within the GameS...
Multiple online games vulnerabilities
No description provided...
Gamespy cd-key validation system: "Cd-key in use" DoS versus many games
Luigi Auriemma Application: Gamespy cd-key validation system http://www.gamespy.net Games: The amount of games that use this system is really huge, a small list maintained by me is available here: http://aluigi.altervista.org/papers/gshlist.txt An official list of games that use the Gamespy stuff...
CVE-2004-1805
The CVE-2004-1805 issue targets games using the Epic Games Unreal Engine 436, describing a format string vulnerability in class names that enables remote attackers to cause a denial of service and potentially execute arbitrary code. The vulnerability appears to be exploitable over the network, wi...
CVE-2005-0906
Buffer overflow in a player logging function in the Tincat network library 2.x before 2.0.28, as used in games such as Sacred and The Settlers: Heritage of Kings, allows remote attackers to execute arbitrary code...
CVE-2005-0849
CVE-2005-0849 affects multiple FUN labs games (e.g., 4X4 Off-road Adventure III, Big Game Hunter, Dangerous Hunts, Deer Hunt, Revolution, Secret Service, Shadow Force, US Most Wanted). The vulnerability is a remote DoS due to a malformed join packet that can cause the server to copy more memory t...
CVE-2004-1587
Buffer overflow in Monolith games including 1 Alien versus Predator 2 1.0.9.6 and earlier, 2 Blood 2 2.1 and earlier, 3 No one lives forever 1.004 and earlier and 4 Shogo 2.2 and earlier allows remote attackers to cause a denial of service application crash via a long secure Gamespy query...
CVE-2004-1587
The CVE affects Monolith games: Alien vs. Predator 2 (≤1.0.9.6), Blood 2 (≤2.1), No One Lives Forever (≤1.004), and Shogo (≤2.2). A remote, unauthenticated attacker can trigger a buffer overflow via a long Gamespy query, causing an application crash (DoS). The issue is network-exposed and arises ...
typespeed keyboard touch-typist trainer format string bug
Format string bug in setgid games application...
xshisen -- local buffer overflows
Steve Kemp has found buffer overflows in the handling of the command line flag -KCONV and the XSHISENLIB environment variable. Ulf Härnhammer has detected an unbounded copy from the GECOS field to a char array. All overflows can be exploited to gain group games privileges...
CVE-2004-1805
Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service crash and possibly execute arbitrary code via format string specifiers in class names...
CVE-2004-1587
Buffer overflow in Monolith games including 1 Alien versus Predator 2 1.0.9.6 and earlier, 2 Blood 2 2.1 and earlier, 3 No one lives forever 1.004 and earlier and 4 Shogo 2.2 and earlier allows remote attackers to cause a denial of service application crash via a long secure Gamespy query...
CVE-2004-2371
Multiple Red Storm web-based games, including Ghost Recon 1.4 and earlier, Desert Siege, and The Sum of all Fears 1.1.1.0 and earlier, do not properly check return values from certain functions, which allows remote attackers to cause a denial of service hang via packets that contain text strings...