39461 matches found
DEBIAN-CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
DEBIAN-CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...
DEBIAN-CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110736
Godot Engine versions through 4.7.2 are vulnerable to an out-of-bounds read within the optimized translation loader located at core/string/optimized_translation.cpp in the OptimizedTranslation::get_message function. The root cause is a lack of bounds validation when using offsets from a hash tabl...
EUVD-2026-101289
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110735
The Godot Engine (through version 4.7.2 ) is vulnerable to a heap out-of-bounds write in the binary resource loader, specifically within core/io/resource_format_binary.cpp at ResourceLoaderBinary::get_unicode_string. The root cause is a signed to unsigned conversion error (CWE-195) where a string...
EUVD-2026-101305
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size wit...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...
CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...
CVE-2026-110734
The Godot Engine through version 4.7.2 is vulnerable to a heap out-of-bounds write within the Radiance HDR (.hdr) image decoder (specifically in modules/hdr/image_loader_hdr.cpp). The root cause is a lack of validation in the run-length decoding loop, where RLE instructions are expanded into a bu...
EUVD-2026-101301
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...