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NVD
NVD
•added 2026/10/14 4:17 p.m.•11 views

CVE-2026-110736

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...

3.6CVSS0.00145EPSS
SaveExploits0References3
osv_debian
osv_debian
•added 2026/10/14 4:17 p.m.•14 views

DEBIAN-CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...

2.5CVSS6.1AI score0.0015EPSS
SaveExploits0References1
osv_debian
osv_debian
•added 2026/10/14 4:17 p.m.•22 views

DEBIAN-CVE-2026-110734

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...

2.5CVSS6.1AI score0.00151EPSS
SaveExploits0References1
osv_debian
osv_debian
•added 2026/10/14 4:17 p.m.•15 views

DEBIAN-CVE-2026-110736

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...

3.6CVSS6AI score0.00145EPSS
SaveExploits0References1
NVD
NVD
•added 2026/10/14 4:17 p.m.•12 views

CVE-2026-110734

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...

2.5CVSS0.00151EPSS
SaveExploits0References4
NVD
NVD
•added 2026/10/14 4:17 p.m.•10 views

CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...

2.5CVSS0.0015EPSS
SaveExploits0References3
osv_cve
osv_cve
•added 2026/10/14 3:53 p.m.•15 views

CVE-2026-110736

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...

3.6CVSS6AI score0.00145EPSS
SaveExploits0References6
CVE
CVE
•added 2026/10/14 3:53 p.m.•27 views

CVE-2026-110736

Godot Engine versions through 4.7.2 are vulnerable to an out-of-bounds read within the optimized translation loader located at core/string/optimized_translation.cpp in the OptimizedTranslation::get_message function. The root cause is a lack of bounds validation when using offsets from a hash tabl...

3.6CVSS6AI score0.00145EPSS
SaveExploits0References3
Cvelist
Cvelist
•added 2026/10/14 3:53 p.m.•40 views

CVE-2026-110736

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...

3.6CVSS0.00145EPSS
SaveExploits0References2
EUVD
EUVD
•added 2026/10/14 3:53 p.m.•11 views

EUVD-2026-101289

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...

3.6CVSS6AI score0.00145EPSS
SaveExploits0References2
Mend
Mend
•added 2026/10/14 3:53 p.m.•8 views

CVE-2026-110736

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...

3.6CVSS6AI score0.00145EPSS
SaveExploits0References3
EUVD
EUVD
•added 2026/10/14 3:41 p.m.•12 views

EUVD-2026-101305

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size wit...

2.5CVSS6.1AI score0.0015EPSS
SaveExploits0References2
CVE
CVE
•added 2026/10/14 3:41 p.m.•27 views

CVE-2026-110735

The Godot Engine (through version 4.7.2 ) is vulnerable to a heap out-of-bounds write in the binary resource loader, specifically within core/io/resource_format_binary.cpp at ResourceLoaderBinary::get_unicode_string. The root cause is a signed to unsigned conversion error (CWE-195) where a string...

2.5CVSS6.1AI score0.0015EPSS
SaveExploits0References3
Debian CVE
Debian CVE
•added 2026/10/14 3:41 p.m.•10 views

CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...

2.5CVSS6.1AI score0.0015EPSS
SaveExploits0
Cvelist
Cvelist
•added 2026/10/14 3:41 p.m.•49 views

CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...

2.5CVSS0.0015EPSS
SaveExploits0References2
osv_cve
osv_cve
•added 2026/10/14 3:41 p.m.•20 views

CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...

2.5CVSS6.2AI score
SaveExploits0References6
CVE
CVE
•added 2026/10/14 3:36 p.m.•20 views

CVE-2026-110734

The Godot Engine through version 4.7.2 is vulnerable to a heap out-of-bounds write within the Radiance HDR (.hdr) image decoder (specifically in modules/hdr/image_loader_hdr.cpp). The root cause is a lack of validation in the run-length decoding loop, where RLE instructions are expanded into a bu...

2.5CVSS6.1AI score0.00151EPSS
SaveExploits0References4
Debian CVE
Debian CVE
•added 2026/10/14 3:36 p.m.•10 views

CVE-2026-110734

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...

2.5CVSS6.1AI score0.00151EPSS
SaveExploits0
Vulnrichment
Vulnrichment
•added 2026/10/14 3:36 p.m.•9 views

CVE-2026-110734

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...

2.5CVSS6.1AI score0.00151EPSS
SaveExploits0References2
EUVD
EUVD
•added 2026/10/14 3:36 p.m.•10 views

EUVD-2026-101301

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...

2.5CVSS6.1AI score0.00151EPSS
SaveExploits0References2
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