7 matches found
FreeBSD Ports: crossfire-server
The remote host is missing an update to the system as announced in the referenced advisory. VID 86cc5c6f-d2b4-11da-a672-000e0c2e438a OpenVAS Vulnerability Test $ Description: Auto generated from vuxml or freebsd advisories Authors: Thomas Reinke Copyright: Copyright c 2008 E-Soft Inc...
FreeBSD Ports: crossfire-server
The remote host is missing an update to the system as announced in the referenced advisory. SPDX-FileCopyrightText: 2008 E-Soft Inc. Some text descriptions might be excerpted from a referenced sources, and are Copyright C by the respective right holders. SPDX-License-Identifier: GPL-2.0-only...
Debian DSA-1001-1 : crossfire - buffer overflow
It was discovered that Crossfire, a multiplayer adventure game, performs insufficient bounds checking on network packets when run in 'oldsocketmode', which may possibly lead to the execution of arbitrary code. %NASLMINLEVEL 70300 C Tenable Network Security, Inc. The descriptive text and package...
Buffer overflow
Buffer overflow in the SetUp function in socket/request.c in CrossFire 1.9.0 allows remote attackers to execute arbitrary code via a long setup sound command, a different vulnerability than CVE-2006-1010...
[SECURITY] [DSA 1001-1] New crossfire packages fix arbitrary code execution
-------------------------------------------------------------------------- Debian Security Advisory DSA 1001-1 [email protected] http://www.debian.org/security/ Moritz Muehlenhoff March 14th, 2006 http://www.debian.org/security/faq -...
CVE-2006-1010
Buffer overflow in socket/request.c in CrossFire before 1.9.0, when oldsocketmode is enabled, allows remote attackers to cause a denial of service segmentation fault and possibly execute code by sending the server a large request...
CVE-2006-1010
CVE-2006-1010 affects Crossfire before 1.9.0, via a buffer/bounds issue in the socket/request.c handling of the oldsocketmode option. An attacker can send a large request over the network, causing a segmentation fault (DoS) and possibly executing arbitrary code on the server with the game server’...