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Update: Clients buffer-overflow in Live for Speed 0.5X10
New patch, old bug. The Y patch has been released a couple of days ago but the lfscbof buffer-overflow vulnerability is still there, so any player can crash the others using the same old proof-of-concept I released two months and half ago: http://aluigi.org/adv/lfscbof-adv.txt...
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