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Hacker One
Hacker One
added 2019/03/21 1:30 p.m.62 views

Valve: Unchecked weapon id in WeaponList message parser on client leads to RCE

Let's look at WeaponList message parser code in the HLSDK: cpp int CHudAmmo::MsgFuncWeaponListconst char pszName, int iSize, void pbuf BEGINREAD pbuf, iSize ; WEAPON Weapon; strcpy Weapon.szName, READSTRING ; Weapon.iAmmoType = intREADCHAR; Weapon.iMax1 = READBYTE; if Weapon.iMax1 == 255...

0.3AI score
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Hacker One
Hacker One
added 2019/03/05 3:6 p.m.35 views

Valve: Malformed map detailed texture files in GoldSrc games lead to Remote Code Execution

A crafted map detailed texture file maps/detail.txt can be used to exploit a stack overflow vulnerability in hw.dll that can lead to remote code execution. Reproduction I used Counter-Strike for PoCs. Using a listen server - Place attached csassaultdetail.txt in cstrike/maps folder - Start the ga...

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