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Denial of service in Steamworks game clients/servers using P2P authentication
Processing the raw ValidateAuthTicketResponset callback data panics when the meAuthSessionResponse field is kEAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using the beginauthenticationsession API to authenticate players if a...
5.8AI score
SaveExploits0Affected Software1
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